📄 win.c
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#ifndef lintstatic char sccsid[] = "@(#)win.c 4.1 (Berkeley) 3/23/83";#endif not lint# include "trek.h"# include "getpar.h"/*** Signal game won**** This routine prints out the win message, arranges to print out** your score, tells you if you have a promotion coming to you,** cleans up the current input line, and arranges to have you** asked whether or not you want another game (via the longjmp()** call).**** Pretty straightforward, although the promotion algorithm is** pretty off the wall.*/win(){ long s; extern long score(); extern struct cvntab Skitab[]; register struct cvntab *p; sleep(1); printf("\nCongratulations, you have saved the Federation\n"); Move.endgame = 1; /* print and return the score */ s = score(); /* decide if she gets a promotion */ if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 && s >= 1000 && Ship.ship == ENTERPRISE) { printf("In fact, you are promoted one step in rank,\n"); if (Game.skill >= 6) printf("to the exalted rank of Commodore Emeritus\n"); else { p = &Skitab[Game.skill - 1]; printf("from %s%s ", p->abrev, p->full); p++; printf("to %s%s\n", p->abrev, p->full); } } /* clean out input, and request new game */ skiptonl(0); longjmp(setexit_place, 1);}
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