📄 main.c
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#ifndef lintstatic char sccsid[] = "@(#)main.c 4.2 (Berkeley) 5/27/83";#endif not lint# include "trek.h"# include <stdio.h># include <sgtty.h># define PRIO 00 /* default priority */int Mother = 51 + (51 << 8);/*** #### ##### # #### ##### #### ##### # #** # # # # # # # # # # # #** ### # ##### #### # #### ### ###** # # # # # # # # # # # #** #### # # # # # # # # ##### # #**** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help** from Jeff Poskanzer and Pete Rubinstein.**** I also want to thank everyone here at Berkeley who** where crazy enough to play the undebugged game. I want to** particularly thank Nick Whyte, who made considerable** suggestions regarding the content of the game. Why, I'll** never forget the time he suggested the name for the** "capture" command.**** Please send comments, questions, and suggestions about this** game to:** Eric P. Allman** Project INGRES** Electronics Research Laboratory** Cory Hall** University of California** Berkeley, California 94720**** If you make ANY changes in the game, I sure would like to** know about them. It is sort of an ongoing project for me,** and I very much want to put in any bug fixes and improvements** that you might come up with.**** FORTRASH version by Kay R. Fisher (DEC) "and countless others".** That was adapted from the "original BASIC program" (ha!) by** Mike Mayfield (Centerline Engineering).**** Additional inspiration taken from FORTRAN version by** David Matuszek and Paul Reynolds which runs on the CDC** 7600 at Lawrence Berkeley Lab, maintained there by** Andy Davidson. This version is also available at LLL** and at LMSC. In all fairness, this version was the** major inspiration for this version of the game (trans-** lation: I ripped off a whole lot of code).**** Minor other input from the "Battelle Version 7A" by Joe Miller** (Graphics Systems Group, Battelle-Columbus Labs) and** Ross Pavlac (Systems Programmer, Battelle Memorial** Institute). That version was written in December '74** and extensively modified June '75. It was adapted** from the FTN version by Ron Williams of CDC Sunnyvale,** which was adapted from the Basic version distributed** by DEC. It also had "neat stuff swiped" from T. T.** Terry and Jim Korp (University of Texas), Hicks (Penn** U.), and Rick Maus (Georgia Tech). Unfortunately, it** was not as readable as it could have been and so the** translation effort was severely hampered. None the** less, I got the idea of inhabited starsystems from this** version.**** Permission is given for use, copying, and modification of** all or part of this program and related documentation,** provided that all reference to the authors are maintained.****************************************************************************** NOTES TO THE MAINTAINER:**** There is a compilation option xTRACE which must be set for any** trace information to be generated. It is probably defined in** the version that you get. It can be removed, however, if you** have trouble finding room in core.**** Many things in trek are not as clear as they might be, but are** done to reduce space. I compile with the -f and -O flags. I** am constrained to running with non-seperated I/D space, since** we don't have doubleing point hardware here; even if we did, I** would like trek to be available to the large number of people** who either have an 11/40 or do not have FP hardware. I also** found it desirable to make the code run reentrant, so this** added even more space constraints.**** I use the portable C library to do my I/O. This is done be-** cause I wanted the game easily transportable to other C** implementations, and because I was too lazy to do the doubleing** point input myself. Little did I know. The portable C library** released by Bell Labs has more bugs than you would believe, so** I ended up rewriting the whole blessed thing. Trek excercises** many of the bugs in it, as well as bugs in some of the section** III UNIX routines. We have fixed them here. One main problem** was a bug in alloc() that caused it to always ask for a large** hunk of memory, which worked fine unless you were almost out,** which I inevitably was. If you want the code for all of this** stuff, it is also available through me.**************************************************************************/main(argc, argv)int argc;char **argv;{ long vect; /* extern FILE *f_log; */ register char opencode; int prio; register int ac; register char **av; struct sgttyb argp; int been_here = 0; av = argv; ac = argc; av++; time(&vect); srand(vect); opencode = 'w'; prio = PRIO; if (gtty(1, &argp) == 0) { if ((argp.sg_ispeed ) < B1200) Etc.fast++; } while (ac > 1 && av[0][0] == '-') { switch (av[0][1]) { case 'a': /* append to log file */ opencode = 'a'; break; case 'f': /* set fast mode */ Etc.fast++; break; case 's': /* set slow mode */ Etc.fast = 0; break;# ifdef xTRACE case 't': /* trace */ if (getuid() != Mother) goto badflag; Trace++; break;# endif case 'p': /* set priority */ if (getuid() != Mother) goto badflag; if (scanf(-1, &av[0][2], "%d", &prio) > 0) break; default: badflag: printf("Invalid option: %s\n", av[0]); } ac--; av++; } if (ac > 2) syserr(0, "arg count"); /* if (ac > 1) f_log = fopen(av[0], opencode); */ printf("\n * * * S T A R T R E K * * *\n\n"); play_with(stdin); ungetc('\n',stdin); setjmp(setexit_place); if ( been_here == 1 ) { if ( !getynpar("Another game") ) exit(0); } been_here = 1; do { setup(); play(); } while (getynpar("Another game")); fflush(stdout);}play_with(iop)register FILE *iop;{ extern char _sibuf[]; iop->_cnt = 0; iop->_base = _sibuf; iop->_ptr = iop->_base; iop->_bufsiz = BUFSIZ;}
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