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📄 kill.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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#ifndef lintstatic char sccsid[] = "@(#)kill.c	4.2	(Berkeley)	5/27/83";#endif not lint# include	"trek.h"/***  KILL KILL KILL !!!****	This file handles the killing off of almost anything.*//***  Handle a Klingon's death****	The Klingon at the sector given by the parameters is killed**	and removed from the Klingon list.  Notice that it is not**	removed from the event list; this is done later, when the**	the event is to be caught.  Also, the time left is recomputed,**	and the game is won if that was the last klingon.*/killk(ix, iy)int	ix, iy;{	register int		i, j;	printf("   *** Klingon at %d,%d destroyed ***\n", ix, iy);	/* remove the scoundrel */	Now.klings -= 1;	Sect[ix][iy] = EMPTY;	Quad[Ship.quadx][Ship.quady].klings -= 1;	/* %%% IS THIS SAFE???? %%% */	Quad[Ship.quadx][Ship.quady].scanned -= 100;	Game.killk += 1;	/* find the Klingon in the Klingon list */	for (i = 0; i < Etc.nkling; i++)		if (ix == Etc.klingon[i].x && iy == Etc.klingon[i].y)		{			/* purge him from the list */			Etc.nkling -= 1;			for (; i < Etc.nkling; i++)				bmove(&Etc.klingon[i+1], &Etc.klingon[i], sizeof Etc.klingon[i]);			break;		}	/* find out if that was the last one */	if (Now.klings <= 0)		win();	/* recompute time left */	Now.time = Now.resource / Now.klings;	return;}/***  handle a starbase's death*/killb(qx, qy)int	qx, qy;{	register struct quad	*q;	register struct xy	*b;	q = &Quad[qx][qy];	if (q->bases <= 0)		return;	if (!damaged(SSRADIO))		/* then update starchart */		if (q->scanned < 1000)			q->scanned -= 10;		else			if (q->scanned > 1000)				q->scanned = -1;	q->bases = 0;	Now.bases -= 1;	for (b = Now.base; ; b++)		if (qx == b->x && qy == b->y)			break;	bmove(&Now.base[Now.bases], b, sizeof *b);	if (qx == Ship.quadx && qy == Ship.quady)	{		Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY;		if (Ship.cond == DOCKED)			undock();		printf("Starbase at %d,%d destroyed\n", Etc.starbase.x, Etc.starbase.y);	}	else	{		if (!damaged(SSRADIO))		{			printf("Uhura: Starfleet command reports that the starbase in\n");			printf("   quadrant %d,%d has been destroyed\n", qx, qy);		}		else			schedule(E_KATSB | E_GHOST, 1e50, qx, qy, 0);	}}/** **	kill an inhabited starsystem **/kills(x, y, f)int	x, y;	/* quad coords if f == 0, else sector coords */int	f;	/* f != 0 -- this quad;  f < 0 -- Enterprise's fault */{	register struct quad	*q;	register struct event	*e;	register char		*name;	char			*systemname();	if (f)	{		/* current quadrant */		q = &Quad[Ship.quadx][Ship.quady];		Sect[x][y] = EMPTY;		name = systemname(q);		if (name == 0)			return;		printf("Inhabited starsystem %s at %d,%d destroyed\n",			name, x, y);		if (f < 0)			Game.killinhab += 1;	}	else	{		/* different quadrant */		q = &Quad[x][y];	}	if (q->qsystemname & Q_DISTRESSED)	{		/* distressed starsystem */		e = &Event[q->qsystemname & Q_SYSTEM];		printf("Distress call for %s invalidated\n",			Systemname[e->systemname]);		unschedule(e);	}	q->qsystemname = 0;	q->stars -= 1;}/** **	"kill" a distress call **/killd(x, y, f)int	x, y;		/* quadrant coordinates */int	f;		/* set if user is to be informed */{	register struct event	*e;	register int		i;	register struct quad	*q;	q = &Quad[x][y];	for (i = 0; i < MAXEVENTS; i++)	{		e = &Event[i];		if (e->x != x || e->y != y)			continue;		switch (e->evcode)		{		  case E_KDESB:			if (f)			{				printf("Distress call for starbase in %d,%d nullified\n",					x, y);				unschedule(e);			}			break;		  case E_ENSLV:		  case E_REPRO:			if (f)			{				printf("Distress call for %s in quadrant %d,%d nullified\n",					Systemname[e->systemname], x, y);				q->qsystemname = e->systemname;				unschedule(e);			}			else			{				e->evcode |= E_GHOST;			}		}	}}

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