📄 initquad.c
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#ifndef lintstatic char sccsid[] = "@(#)initquad.c 4.3 (Berkeley) 5/27/83";#endif not lint# include "trek.h"/*** Paramize Quadrant Upon Entering**** A quadrant is initialized from the information held in the** Quad matrix. Basically, everything is just initialized** randomly, except for the starship, which goes into a fixed** sector.**** If there are Klingons in the quadrant, the captain is informed** that the condition is RED, and he is given a chance to put** his shields up if the computer is working.**** The flag `f' is set to disable the check for condition red.** This mode is used in situations where you know you are going** to be docked, i.e., abandon() and help().*/initquad(f)int f;{ register int i, j; int rx, ry; int nbases, nstars; register struct quad *q; int nholes; q = &Quad[Ship.quadx][Ship.quady]; /* ignored supernova'ed quadrants (this is checked again later anyway */ if (q->stars < 0) return; Etc.nkling = q->klings; nbases = q->bases; nstars = q->stars; nholes = q->holes; /* have we blundered into a battle zone w/ shields down? */ if (Etc.nkling > 0 && !f) { printf("Condition RED\n"); Ship.cond = RED; if (!damaged(COMPUTER)) shield(1); } /* clear out the quadrant */ for (i = 0; i < NSECTS; i++) for (j = 0; j < NSECTS; j++) Sect[i][j] = EMPTY; /* initialize Enterprise */ Sect[Ship.sectx][Ship.secty] = Ship.ship; /* initialize Klingons */ for (i = 0; i < Etc.nkling; i++) { sector(&rx, &ry); Sect[rx][ry] = KLINGON; Etc.klingon[i].x = rx; Etc.klingon[i].y = ry; Etc.klingon[i].power = Param.klingpwr; Etc.klingon[i].srndreq = 0; } compkldist(1); /* initialize star base */ if (nbases > 0) { sector(&rx, &ry); Sect[rx][ry] = BASE; Etc.starbase.x = rx; Etc.starbase.y = ry; } /* initialize inhabited starsystem */ if (q->qsystemname != 0) { sector(&rx, &ry); Sect[rx][ry] = INHABIT; nstars -= 1; } /* initialize black holes */ for (i = 0; i < nholes; i++) { sector(&rx, &ry); Sect[rx][ry] = HOLE; } /* initialize stars */ for (i = 0; i < nstars; i++) { sector(&rx, &ry); Sect[rx][ry] = STAR; } Move.newquad = 1;}sector(x, y)int *x, *y;{ register int i, j; do { i = ranf(NSECTS); j = ranf(NSECTS); } while (Sect[i][j] != EMPTY); *x = i; *y = j; return;}
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