📄 play.c
字号:
#ifndef lintstatic char sccsid[] = "@(#)play.c 4.2 (Berkeley) 5/27/83";#endif not lint# include "trek.h"# include "getpar.h"/*** INSTRUCTION READ AND MAIN PLAY LOOP**** Well folks, this is it. Here we have the guts of the game.** This routine executes moves. It sets up per-move variables,** gets the command, and executes the command. After the command,** it calls events() to use up time, attack() to have Klingons** attack if the move was not free, and checkcond() to check up** on how we are doing after the move.*/extern int abandon(), capture(), shield(), computer(), dcrept(), destruct(), dock(), help(), impulse(), lrscan(), warp(), dumpgame(), rest(), shell(), srscan(), reset(), torped(), visual(), setwarp(), undock(), phaser();struct cvntab Comtab[] ={ "abandon", "", abandon, 0, "ca", "pture", capture, 0, "cl", "oak", shield, -1, "c", "omputer", computer, 0, "da", "mages", dcrept, 0, "destruct", "", destruct, 0, "do", "ck", dock, 0, "help", "", help, 0, "i", "mpulse", impulse, 0, "l", "rscan", lrscan, 0, "m", "ove", warp, 0, "p", "hasers", phaser, 0, "ram", "", warp, 1, "dump", "", dumpgame, 0, "r", "est", rest, 0, "shell", "", shell, 0, "sh", "ield", shield, 0, "s", "rscan", srscan, 0, "st", "atus", srscan, -1, "terminate", "", reset, 0, "t", "orpedo", torped, 0, "u", "ndock", undock, 0, "v", "isual", visual, 0, "w", "arp", setwarp, 0, 0};play(){ struct cvntab *r; while (1) { Move.free = 1; Move.time = 0.0; Move.shldchg = 0; Move.newquad = 0; Move.resting = 0; skiptonl(0); r = getcodpar("\nCommand", Comtab); (*r->value)(r->value2); events(0); attack(0); checkcond(); }}intreset(){ longjmp(setexit_place, 1);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -