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📄 play.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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#ifndef lintstatic char sccsid[] = "@(#)play.c	4.2	(Berkeley)	5/27/83";#endif not lint# include	"trek.h"# include	"getpar.h"/***  INSTRUCTION READ AND MAIN PLAY LOOP****	Well folks, this is it.  Here we have the guts of the game.**	This routine executes moves.  It sets up per-move variables,**	gets the command, and executes the command.  After the command,**	it calls events() to use up time, attack() to have Klingons**	attack if the move was not free, and checkcond() to check up**	on how we are doing after the move.*/extern int	abandon(), capture(), shield(), computer(), dcrept(),		destruct(), dock(), help(), impulse(), lrscan(),		warp(), dumpgame(), rest(), shell(), srscan(),		reset(), torped(), visual(), setwarp(), undock(), phaser();struct cvntab	Comtab[] ={	"abandon",		"",			abandon,	0,	"ca",			"pture",		capture,	0,	"cl",			"oak",			shield,	-1,	"c",			"omputer",		computer,	0,	"da",			"mages",		dcrept,	0,	"destruct",		"",			destruct,	0,	"do",			"ck",			dock,		0,	"help",			"",			help,		0,	"i",			"mpulse",		impulse,	0,	"l",			"rscan",		lrscan,	0,	"m",			"ove",			warp,		0,	"p",			"hasers",		phaser,	0,	"ram",			"",			warp,		1,	"dump",			"",			dumpgame,	0,	"r",			"est",			rest,		0,	"shell",		"",			shell,		0,	"sh",			"ield",			shield,	0,	"s",			"rscan",		srscan,	0,	"st",			"atus",			srscan,	-1,	"terminate",		"",			reset,		0,	"t",			"orpedo",		torped,	0,	"u",			"ndock",		undock,	0,	"v",			"isual",		visual,	0,	"w",			"arp",			setwarp,	0,	0};play(){	struct cvntab		*r;	while (1)	{		Move.free = 1;		Move.time = 0.0;		Move.shldchg = 0;		Move.newquad = 0;		Move.resting = 0;		skiptonl(0);		r = getcodpar("\nCommand", Comtab);		(*r->value)(r->value2);		events(0);		attack(0);		checkcond();	}}intreset(){	longjmp(setexit_place, 1);}

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