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📄 klmove.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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#ifndef lintstatic char sccsid[] = "@(#)klmove.c	4.2	(Berkeley)	5/27/83";#endif not lint# include	"trek.h"/***  Move Klingons Around****	This is a largely incomprehensible block of code that moves**	Klingons around in a quadrant.  It was written in a very**	"program as you go" fashion, and is a prime candidate for**	rewriting.****	The flag `fl' is zero before an attack, one after an attack,**	and two if you are leaving a quadrant.  This serves to**	change the probability and distance that it moves.****	Basically, what it will try to do is to move a certain number**	of steps either toward you or away from you.  It will avoid**	stars whenever possible.  Nextx and nexty are the next**	sector to move to on a per-Klingon basis; they are roughly**	equivalent to Ship.sectx and Ship.secty for the starship.  Lookx and**	looky are the sector that you are going to look at to see**	if you can move their.  Dx and dy are the increment.  Fudgex**	and fudgey are the things you change around to change your**	course around stars.*/klmove(fl)int	fl;{	int			n;	register struct kling	*k;	double			dx, dy;	int			nextx, nexty;	register int		lookx, looky;	int			motion;	int			fudgex, fudgey;	int			qx, qy;	double			bigger;	int			i;#	ifdef xTRACE	if (Trace)		printf("klmove: fl = %d, Etc.nkling = %d\n", fl, Etc.nkling);#	endif	for (n = 0; n < Etc.nkling; k && n++)	{		k = &Etc.klingon[n];		i = 100;		if (fl)			i = 100.0 * k->power / Param.klingpwr;		if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])			continue;		/* compute distance to move */		motion = ranf(75) - 25;		motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];		/* compute direction */		dx = Ship.sectx - k->x + ranf(3) - 1;		dy = Ship.secty - k->y + ranf(3) - 1;		bigger = dx;		if (dy > bigger)			bigger = dy;		if (bigger == 0.0)			bigger = 1.0;		dx = dx / bigger + 0.5;		dy = dy / bigger + 0.5;		if (motion < 0)		{			motion = -motion;			dx = -dx;			dy = -dy;		}		fudgex = fudgey = 1;		/* try to move the klingon */		nextx = k->x;		nexty = k->y;		for (; motion > 0; motion--)		{			lookx = nextx + dx;			looky = nexty + dy;			if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)			{				/* new quadrant */				qx = Ship.quadx;				qy = Ship.quady;				if (lookx < 0)					qx -= 1;				else					if (lookx >= NSECTS)						qx += 1;				if (looky < 0)					qy -= 1;				else					if (looky >= NSECTS)						qy += 1;				if (qx < 0 || qx >= NQUADS || qy < 0 || qy >= NQUADS ||						Quad[qx][qy].stars < 0 || Quad[qx][qy].klings > MAXKLQUAD - 1)					break;				if (!damaged(SRSCAN))				{					printf("Klingon at %d,%d escapes to quadrant %d,%d\n",						k->x, k->y, qx, qy);					motion = Quad[qx][qy].scanned;					if (motion >= 0 && motion < 1000)						Quad[qx][qy].scanned += 100;					motion = Quad[Ship.quadx][Ship.quady].scanned;					if (motion >= 0 && motion < 1000)						Quad[Ship.quadx][Ship.quady].scanned -= 100;				}				Sect[k->x][k->y] = EMPTY;				Quad[qx][qy].klings += 1;				Etc.nkling -= 1;				bmove(&Etc.klingon[Etc.nkling], k, sizeof *k);				Quad[Ship.quadx][Ship.quady].klings -= 1;				k = 0;				break;			}			if (Sect[lookx][looky] != EMPTY)			{				lookx = nextx + fudgex;				if (lookx < 0 || lookx >= NSECTS)					lookx = nextx + dx;				if (Sect[lookx][looky] != EMPTY)				{					fudgex = -fudgex;					looky = nexty + fudgey;					if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)					{						fudgey = -fudgey;						break;					}				}			}			nextx = lookx;			nexty = looky;		}		if (k && (k->x != nextx || k->y != nexty))		{			if (!damaged(SRSCAN))				printf("Klingon at %d,%d moves to %d,%d\n",					k->x, k->y, nextx, nexty);			Sect[k->x][k->y] = EMPTY;			Sect[k->x = nextx][k->y = nexty] = KLINGON;		}	}	compkldist(0);}

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