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📄 ram.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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#ifndef lintstatic char sccsid[] = "@(#)ram.c	4.2	(Berkeley)	5/9/83";#endif not lint# include	"trek.h"/***  RAM SOME OBJECT****	You have run into some sort of object.  It may be a Klingon,**	a star, or a starbase.  If you run into a star, you are really**	stupid, because there is no hope for you.****	If you run into something else, you destroy that object.  You**	also rack up incredible damages.*/ram(ix, iy)int	ix, iy;{	register int		i;	register char		c;	printf("RED ALERT: collision imminent\n");	c = Sect[ix][iy];	switch (c)	{	  case KLINGON:		printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);		killk(ix, iy);		break;	  case STAR:	  case INHABIT:		printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");		sleep(2);		printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");		lose(L_STAR);	  case BASE:		printf("You ran into the starbase at %d,%d\n", ix, iy);		killb(Ship.quadx, Ship.quady);		/* don't penalize the captain if it wasn't his fault */		if (!damaged(SINS))			Game.killb += 1;		break;	}	sleep(2);	printf("%s heavily damaged\n", Ship.shipname);	/* select the number of deaths to occur */	i = 10 + ranf(20 * Game.skill);	Game.deaths += i;	Ship.crew -= i;	printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);	/* damage devices with an 80% probability */	for (i = 0; i < NDEV; i++)	{		if (ranf(100) < 20)			continue;		damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);	}	/* no chance that your shields remained up in all that */	Ship.shldup = 0;}

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