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📄 setup.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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#ifndef lintstatic char sccsid[] = "@(#)setup.c	4.2	(Berkeley)	5/27/83";#endif not lint# include	"trek.h"# include	"getpar.h"/***  INITIALIZE THE GAME****	The length, skill, and password are read, and the game**	is initialized.  It is far too difficult to describe all**	that goes on in here, but it is all straight-line code;**	give it a look.****	Game restart and tournament games are handled here.*/struct cvntab	Lentab[] ={	"s",		"hort",			(int (*)())1,		0,	"m",		"edium",		(int (*)())2,		0,	"l",		"ong",			(int (*)())4,		0,	"restart",	"",			0,		0,	0};struct cvntab	Skitab[] ={	"n",		"ovice",		(int (*)())1,		0,	"f",		"air",			(int (*)())2,		0,	"g",		"ood",			(int (*)())3,		0,	"e",		"xpert",		(int (*)())4,		0,	"c",		"ommodore",		(int (*)())5,		0,	"i",		"mpossible",		(int (*)())6,		0,	0};setup(){	struct cvntab		*r;	register int		i, j;	double			f;	int			d;	int			fd;	int			klump;	int			ix, iy;	register struct quad	*q;	struct event		*e;	while (1)	{		r = getcodpar("What length game", Lentab);		Game.length = (int) r->value;		if (Game.length == 0)		{			if (restartgame())				continue;			return;		}		break;	}	r = getcodpar("What skill game", Skitab);	Game.skill = (int) r->value;	Game.tourn = 0;	getstrpar("Enter a password", Game.passwd, 14, 0);	if (sequal(Game.passwd, "tournament"))	{		getstrpar("Enter tournament code", Game.passwd, 14, 0);		Game.tourn = 1;		d = 0;		for (i = 0; Game.passwd[i]; i++)			d += Game.passwd[i] << i;		srand(d);	}	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;	if (Game.skill == 6)		Param.bases = Now.bases = 1;	Param.time = Now.time = 6.0 * Game.length + 2.0;	i = Game.skill;	j = Game.length;	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);	if (Param.klings < i * j * 5)		Param.klings = Now.klings = i * j * 5;	if (Param.klings <= i)		/* numerical overflow problems */		Param.klings = Now.klings = 127;	Param.energy = Ship.energy = 5000;	Param.torped = Ship.torped = 10;	Ship.ship = ENTERPRISE;	Ship.shipname = "Enterprise";	Param.shield = Ship.shield = 1500;	Param.resource = Now.resource = Param.klings * Param.time;	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;	Param.crew = Ship.crew = 387;	Param.brigfree = Ship.brigfree = 400;	Ship.shldup = 1;	Ship.cond = GREEN;	Ship.warp = 5.0;	Ship.warp2 = 25.0;	Ship.warp3 = 125.0;	Ship.sinsbad = 0;	Ship.cloaked = 0;	Param.date = Now.date = (ranf(20) + 20) * 100;	f = Game.skill;	f = log(f + 0.5);	for (i = 0; i < NDEV; i++)		if (Device[i].name[0] == '*')			Param.damfac[i] = 0;		else			Param.damfac[i] = f;	/* these probabilities must sum to 1000 */	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */	Param.damprob[PHASER] = 125;	/* phasers		12.5% */	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */	/* check to see that I didn't blow it */	for (i = j = 0; i < NDEV; i++)		j += Param.damprob[i];	if (j != 1000)		syserr("Device probabilities sum to %d", j);	Param.dockfac = 0.5;	Param.regenfac = (5 - Game.skill) * 0.05;	if (Param.regenfac < 0.0)		Param.regenfac = 0.0;	Param.warptime = 10;	Param.stopengy = 50;	Param.shupengy = 40;	i = Game.skill;	Param.klingpwr = 100 + 150 * i;	if (i >= 6)		Param.klingpwr += 150;	Param.phasfac = 0.8;	Param.hitfac = 0.5;	Param.klingcrew = 200;	Param.srndrprob = 0.0035;	Param.moveprob[KM_OB] = 45;	Param.movefac[KM_OB] = .09;	Param.moveprob[KM_OA] = 40;	Param.movefac[KM_OA] = -0.05;	Param.moveprob[KM_EB] = 40;	Param.movefac[KM_EB] = 0.075;	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;	Param.movefac[KM_EA] = -0.06 * Game.skill;	Param.moveprob[KM_LB] = 0;	Param.movefac[KM_LB] = 0.0;	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;	Param.movefac[KM_LA] = 0.25;	Param.eventdly[E_SNOVA] = 0.5;	Param.eventdly[E_LRTB] = 25.0;	Param.eventdly[E_KATSB] = 1.0;	Param.eventdly[E_KDESB] = 3.0;	Param.eventdly[E_ISSUE] = 1.0;	Param.eventdly[E_SNAP] = 0.5;	Param.eventdly[E_ENSLV] = 0.5;	Param.eventdly[E_REPRO] = 2.0;	Param.navigcrud[0] = 1.50;	Param.navigcrud[1] = 0.75;	Param.cloakenergy = 1000;	Param.energylow = 1000;	for (i = 0; i < MAXEVENTS; i++)	{		e = &Event[i];		e->date = 1e50;		e->evcode = 0;	}	xsched(E_SNOVA, 1, 0, 0, 0);	xsched(E_LRTB, Param.klings, 0, 0, 0);	xsched(E_KATSB, 1, 0, 0, 0);	xsched(E_ISSUE, 1, 0, 0, 0);	xsched(E_SNAP, 1, 0, 0, 0);	Ship.sectx = ranf(NSECTS);	Ship.secty = ranf(NSECTS);	Game.killk = Game.kills = Game.killb = 0;	Game.deaths = Game.negenbar = 0;	Game.captives = 0;	Game.killinhab = 0;	Game.helps = 0;	Game.killed = 0;	Game.snap = 0;	Move.endgame = 0;	/* setup stars */	for (i = 0; i < NQUADS; i++)		for (j = 0; j < NQUADS; j++)		{			q = &Quad[i][j];			q->klings = q->bases = 0;			q->scanned = -1;			q->stars = ranf(9) + 1;			q->holes = ranf(3) - q->stars / 5;			q->qsystemname = 0;		}	/* select inhabited starsystems */	for (d = 1; d < NINHAB; d++)	{		do		{			i = ranf(NQUADS);			j = ranf(NQUADS);			q = &Quad[i][j];		} while (q->qsystemname);		q->qsystemname = d;	}	/* position starbases */	for (i = 0; i < Param.bases; i++)	{		while (1)		{			ix = ranf(NQUADS);			iy = ranf(NQUADS);			q = &Quad[ix][iy];			if (q->bases > 0)				continue;			break;		}		q->bases = 1;		Now.base[i].x = ix;		Now.base[i].y = iy;		q->scanned = 1001;		/* start the Enterprise near starbase */		if (i == 0)		{			Ship.quadx = ix;			Ship.quady = iy;		}	}	/* position klingons */	for (i = Param.klings; i > 0; )	{		klump = ranf(4) + 1;		if (klump > i)			klump = i;		while (1)		{			ix = ranf(NQUADS);			iy = ranf(NQUADS);			q = &Quad[ix][iy];			if (q->klings + klump > MAXKLQUAD)				continue;			q->klings += klump;			i -= klump;			break;		}	}	/* initialize this quadrant */	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);	if (Param.bases > 1)		printf("s");	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);	for (i = 1; i < Param.bases; i++)		printf(", %d,%d", Now.base[i].x, Now.base[i].y);	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);	Move.free = 0;	initquad(0);	srscan(1);	attack(0);}

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