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📄 trade.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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# include	"monop.ext"static struct	trd_st {	/* how much to give to other player	*/	int	trader;			/* trader number		*/	int	cash;			/* amount of cash 		*/	int	gojf;			/* # get-out-of-jail-free cards	*/	OWN	*prop_list;		/* property list		*/};typedef	struct trd_st	TRADE;static char	*list[MAX_PRP+2];static int	used[MAX_PRP];static TRADE	trades[2];trade() {	reg int	tradee, i;	trading = TRUE;	for (i = 0; i < 2; i++) {		trades[i].cash = 0;		trades[i].gojf = FALSE;		trades[i].prop_list = NULL;	}over:	if (num_play == 1) {		printf("There ain't no-one around to trade WITH!!\n");		return;	}	if (num_play > 2) {		tradee = getinp("Which player do you wish to trade with? ",		    name_list);		if (tradee == num_play)			return;		if (tradee == player) {			printf("You can't trade with yourself!\n");			goto over;		}	}	else		tradee = 1 - player;	get_list(0, player);	get_list(1, tradee);	if (getyn("Do you wish a summary? ") == 0)		summate();	if (getyn("Is the trade ok? ") == 0)		do_trade();}/* *	This routine gets the list of things to be trader for the * player, and puts in the structure given. */get_list(struct_no, play_no)int	struct_no, play_no; {	reg int		sn, pn;	reg PLAY	*pp;	int		numin, prop, num_prp;	OWN		*op;	TRADE		*tp;	for (numin = 0; numin < MAX_PRP; numin++)		used[numin] = FALSE;	sn = struct_no, pn = play_no;	pp = &play[pn];	tp = &trades[sn];	tp->trader = pn;	printf("player %s (%d):\n", pp->name, pn+1);	if (pp->own_list) {		numin = set_list(pp->own_list);		for (num_prp = numin; num_prp; ) {			prop = getinp("Which property do you wish to trade? ",			    list);			if (prop == numin)				break;			else if (used[prop])				printf("You've already allocated that.\n");			else {				num_prp--;				used[prop] = TRUE;				for (op = pp->own_list; prop--; op = op->next)					continue;				add_list(pn, &(tp->prop_list), sqnum(op->sqr));			}		}	}	if (pp->money > 0) {		printf("You have $%d.  ", pp->money);		tp->cash = get_int("How much are you trading? ");	}	if (pp->num_gojf > 0) {once_more:		printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);		tp->gojf = get_int("How many are you trading? ");		if (tp->gojf > pp->num_gojf) {			printf("You don't have that many.  Try again.\n");			goto once_more;		}	}}/* *	This routine sets up the list of tradable property. */set_list(the_list)reg OWN	*the_list; {	reg int	i;	reg OWN	*op;	i = 0;	for (op = the_list; op; op = op->next)		if (!used[i])			list[i++] = op->sqr->name;	list[i++] = "done";	list[i--] = 0;	return i;}/* *	This routine summates the trade. */summate() {	reg bool	some;	reg int		i;	reg TRADE	*tp;	OWN	*op;	for (i = 0; i < 2; i++) {		tp = &trades[i];		some = FALSE;		printf("Player %s (%d) gives:\n", play[tp->trader].name,			tp->trader+1);		if (tp->cash > 0)			printf("\t$%d\n", tp->cash), some++;		if (tp->gojf > 0)			printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),			some++;		if (tp->prop_list) {			for (op = tp->prop_list; op; op = op->next)				putchar('\t'), printsq(sqnum(op->sqr), TRUE);			some++;		}		if (!some)			printf("\t-- Nothing --\n");	}}/* *	This routine actually executes the trade. */do_trade() {	move_em(&trades[0], &trades[1]);	move_em(&trades[1], &trades[0]);}/* *	This routine does a switch from one player to another */move_em(from, to)TRADE	*from, *to; {	reg PLAY	*pl_fr, *pl_to;	reg OWN		*op;	pl_fr = &play[from->trader];	pl_to = &play[to->trader];	pl_fr->money -= from->cash;	pl_to->money += from->cash;	pl_fr->num_gojf -= from->gojf;	pl_to->num_gojf += from->gojf;	for (op = from->prop_list; op; op = op->next) {		add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));		op->sqr->owner = to->trader;		del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));	}	set_ownlist(to->trader);}/* *	This routine lets a player resign */resign() {	reg int	i, new_own;	reg OWN	*op;	SQUARE	*sqp;	if (cur_p->money <= 0) {		switch (board[cur_p->loc].type) {		  case UTIL:		  case RR:		  case PRPTY:			new_own = board[cur_p->loc].owner;			break;		  case SPEC:		  case CC:		  case CHANCE:			new_own = num_play;			break;		}		if (new_own == num_play)			printf("You would resign to the bank\n");		else			printf("You would resign to %s\n", name_list[new_own]);	}	else if (num_play == 1) {		new_own = num_play;		printf("You would resign to the bank\n");	}	else {		name_list[num_play] = "bank";		do {			new_own = getinp("Who do you wish to resign to? ",			    name_list);			if (new_own == player)				printf("You can't resign to yourself!!\n");		} while (new_own == player);		name_list[num_play] = "done";	}	if (getyn("Do you really want to resign? ", yn) != 0)		return;	if (num_play == 1) {		printf("Then NOBODY wins (not even YOU!)\n");		exit(0);	}	if (new_own < num_play) {	/* resign to player		*/		printf("resigning to player\n");		trades[0].trader = new_own;		trades[0].cash = trades[0].gojf = 0;		trades[0].prop_list = NULL;		trades[1].trader = player;		trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;		trades[1].gojf = cur_p->num_gojf;		trades[1].prop_list = cur_p->own_list;		do_trade();	}	else {				/* resign to bank		*/		printf("resigning to bank\n");		for (op = cur_p->own_list; op; op = op->next) {			sqp = op->sqr;			sqp->owner = -1;			sqp->desc->morg = FALSE;			if (op->type == PRPTY) {				isnot_monop(sqp->desc->mon_desc);				sqp->desc->houses = 0;			}		}		if (cur_p->num_gojf)			ret_card(cur_p);	}	for (i = player; i < num_play; i++) {		name_list[i] = name_list[i+1];		if (i + 1 < num_play)			cpy_st(&play[i], &play[i+1], sizeof (PLAY));	}	name_list[num_play--] = 0;	for (i = 0; i < N_SQRS; i++)		if (board[i].owner > player)			--board[i].owner;	player = --player < 0 ? num_play - 1 : player;	next_play();	if (num_play < 2) {		printf("\nThen %s WINS!!!!!\n", play[0].name);		printhold(0);		printf("That's a grand worth of $%d.\n",			play[0].money+prop_worth(&play[0]));		exit(0);	}}

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