📄 morg.c
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# include "monop.ext"/* * These routines deal with mortgaging. */static char *names[MAX_PRP+2], *morg_coms[] = { "quit", /* 0 */ "print", /* 1 */ "where", /* 2 */ "own holdings", /* 3 */ "holdings", /* 4 */ "shell", /* 5 */ "mortgage", /* 6 */ "unmortgage", /* 7 */ "buy", /* 8 */ "sell", /* 9 */ "card", /* 10 */ "pay", /* 11 */ "trade", /* 12 */ "resign", /* 13 */ "save game", /* 14 */ "restore game", /* 15 */ 0 };static shrt square[MAX_PRP+2];static int num_good,got_houses;/* * This routine is the command level response the mortgage command. * it gets the list of mortgageable property and asks which are to * be mortgaged. */mortgage() { reg int prop; for (;;) { if (set_mlist() == 0) { if (got_houses) printf("You can't mortgage property with houses on it.\n"); else printf("You don't have any un-mortgaged property.\n"); return; } if (num_good == 1) { printf("Your only mortageable property is %s\n",names[0]); if (getyn("Do you want to mortgage it? ") == 0) m(square[0]); return; } prop = getinp("Which property do you want to mortgage? ",names); if (prop == num_good) return; m(square[prop]); notify(cur_p); }}/* * This routine sets up the list of mortgageable property */set_mlist() { reg OWN *op; num_good = 0; for (op = cur_p->own_list; op; op = op->next) if (!op->sqr->desc->morg) if (op->sqr->type == PRPTY && op->sqr->desc->houses) got_houses++; else { names[num_good] = op->sqr->name; square[num_good++] = sqnum(op->sqr); } names[num_good++] = "done"; names[num_good--] = 0; return num_good;}/* * This routine actually mortgages the property. */m(prop)reg int prop; { reg int price; price = board[prop].cost/2; board[prop].desc->morg = TRUE; printf("That got you $%d\n",price); cur_p->money += price;}/* * This routine is the command level repsponse to the unmortgage * command. It gets the list of mortgaged property and asks which are * to be unmortgaged. */unmortgage() { reg int prop; for (;;) { if (set_umlist() == 0) { printf("You don't have any mortgaged property.\n"); return; } if (num_good == 1) { printf("Your only mortaged property is %s\n",names[0]); if (getyn("Do you want to unmortgage it? ") == 0) unm(square[0]); return; } prop = getinp("Which property do you want to unmortgage? ",names); if (prop == num_good) return; unm(square[prop]); }}/* * This routine sets up the list of mortgaged property */set_umlist() { reg OWN *op; num_good = 0; for (op = cur_p->own_list; op; op = op->next) if (op->sqr->desc->morg) { names[num_good] = op->sqr->name; square[num_good++] = sqnum(op->sqr); } names[num_good++] = "done"; names[num_good--] = 0; return num_good;}/* * This routine actually unmortgages the property */unm(prop)reg int prop; { reg int price; price = board[prop].cost/2; board[prop].desc->morg = FALSE; price += price/10; printf("That cost you $%d\n",price); cur_p->money -= price; set_umlist();}/* * This routine forces the indebted player to fix his * financial woes. */force_morg() { told_em = fixing = TRUE; while (cur_p->money <= 0) fix_ex(getinp("How are you going to fix it up? ",morg_coms)); fixing = FALSE;}/* * This routine is a special execute for the force_morg routine */fix_ex(com_num)reg int com_num; { told_em = FALSE; (*func[com_num])(); notify();}
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