📄 jail.c
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# include "monop.ext"/* * This routine uses a get-out-of-jail-free card to get the * player out of jail. */card() { if (cur_p->loc != JAIL) { printf("But you're not IN Jail\n"); return; } if (cur_p->num_gojf == 0) { printf("But you don't HAVE a get out of jail free card\n"); return; } ret_card(cur_p); cur_p->loc = 10; /* just visiting */ cur_p->in_jail = 0;}/* * This routine returns the players get-out-of-jail-free card * to a deck. */ret_card(plr)reg PLAY *plr; { plr->num_gojf--; if (CC_D.gojf_used) CC_D.gojf_used = FALSE; else CH_D.gojf_used = FALSE;}/* * This routine deals with paying your way out of jail. */pay() { if (cur_p->loc != JAIL) { printf("But you're not IN Jail\n"); return; } cur_p->loc = 10; cur_p->money -= 50; cur_p->in_jail = 0; printf("That cost you $50\n");}/* * This routine deals with a move in jail */move_jail(r1, r2)reg int r1, r2; { if (r1 != r2) { printf("Sorry, that doesn't get you out\n"); if (++(cur_p->in_jail) == 3) { printf("It's your third turn and you didn't roll doubles. You have to pay $50\n"); cur_p->money -= 50;moveit: cur_p->loc = 10; cur_p->in_jail = 0; move(r1+r2); r1 = r2 - 1; /* kludge: stop new roll w/doub */ return TRUE; } return FALSE; } else { printf("Double roll gets you out.\n"); goto moveit; }}printturn() { if (cur_p->loc != JAIL) return; printf("(This is your "); switch (cur_p->in_jail) { case 0: printf("1st"); break; case 1: printf("2nd"); break; case 2: printf("3rd (and final)"); break; } printf(" turn in JAIL)\n");}
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