📄 constants.ddl
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{ *** Intrinsic Properties *** }VISIT = 1; { I've been here / seen this }OPENS = 2; { This can be opened }LOCKS = 3; { This can be locked }OPEN = 4; { This is opened }LOCKD = 5; { This is locked }TRANS = 6; { This is transparent }LIGHT = 7; { This gives off light }FLAME = 8; { This is on fire }CONTS = 9; { Printed contents for the object (Look Kludge) }SHRNK = 10; { Has it been shrunk? }CRYST = 11; { Is it one of our magic thingies? }MISC1 = 16; { Miscellaneous Property (Semantics per object) }HOLED = MISC1;RDLOC = 17; { Location on Highway 8 }WEIGH = 18;HOLDS = 19;HAS = 20;POINT = 21;{ Constants }TRUE = 1; FALSE = 0;CAPAC = 250; { More than I can carry }Shazm = "ShaZam"; { The Wizard's incantation }{ Globals }VAR DARKG ;VAR HWY8 ;VAR LOOKP ;VAR SCORE ;VAR Tempr ; { Dragon's Upset? }VAR Cel6x ; { Where he came from to enter Cel06 }VAR WASDK ;VAR Wizrd ; { Wizardly Ability }VAR GO; { Did he move OK? }
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