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📄 transit.ddl

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 DDL
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{*** TRANSITIONS ***}	hitms = (($eq ($verb) %1) :			(%2 : ($move .ME %2))			($setg GO TRUE)			(%3: (($parm 3)))		)		;	synvb = (($eq ($verb) %1) :			($setg Verb %2));road1(ACTION) = ($setv n s e w ne nw se sw u d)		(hitms n gard1 0)		(hitms s gard5 0)		(hitms e road2 0)		(hitms w road3 0)		(hitms ne gard2 0)		(hitms nw gard3 0)		(hitms se gard6 0)		(hitms sw gard7 0)		;road2(ACTION) = 		(hitms n gard2 0)		(hitms s gard6 0)		(hitms e road7 0)		(hitms w road1 0)		(hitms ne gard2 0)		(hitms nw gard1 0)		(hitms se gard6 0)		(hitms sw gard5 0)		;road3(ACTION) = 		(hitms n gard3 0)		(hitms s gard7 0)		(hitms e road1 0)		(hitms w road8 entr8)		(hitms ne gard1 0)		(hitms nw gard3 0)		(hitms se gard5 0)		(hitms sw gard7 0)		;road4(ACTION) = 		(hitms n farm1 0)		(hitms s road7 0)		(hitms e frst1 0)		(hitms w gard2 0)		(hitms ne frst1 0)		(hitms nw gard2 0)		(hitms se frst1 0)		(hitms sw gard2 0)		;road5(ACTION) = 		(hitms n road7 0)		(hitms s road6 0)		(hitms e frst1 0)		(hitms w gard6 0)		(hitms ne frst1 0)		(hitms nw gard6 0)		(hitms se frst1 0)		(hitms sw gard6 0)		;road6(ACTION) = 		(hitms n road5 0)		(hitms s town1 0)		(hitms e frst1 0)		(hitms w gard6 0)		(hitms ne frst1 0)		(hitms nw gard6 0)		(hitms se frst1 0)		(hitms sw gard6 0)		;road7(ACTION) = 		(hitms n road4 0)		(hitms s road5 0)		(hitms e frst1 0)		(hitms w road2 0)		(hitms ne frst1 0)		(hitms nw gard2 0)		(hitms se frst1 0)		(hitms sw gard6 0)		;road8(ACTION) = ($miss tress tress east8 west8 0 0 0 0 0 0);east8 = 	($setg GO TRUE)	( ($eq @HWY8 0) : ($move .ME road3)      { ELSE } :        (dump8 ($cont road8))			($setg HWY8 ($minus @HWY8 1))			(get8 ($cont roadx))			(Slook 0 ($loc .ME))			($setg LOOKP FALSE)		);west8 =		($setg GO TRUE)			(dump8 ($cont road8))			($setg HWY8 ($plus @HWY8 1))			(get8 ($cont roadx))			(Slook 0 ($loc .ME))			($setg LOOKP FALSE);dump8 = (($link %1) : (dump8 ($link %1)))       { start at bottom }	(($ne %1 .ME) :                 { Everything else leaves }		($setp %1 RDLOC @HWY8)  { Retain its location on HWY 8 }		($move %1 roadx)        { Put it in the box }	);get8 =  ( %1 :		(get8 ($link %1))		(($eq ($prop %1 RDLOC) @HWY8) :			($move %1 road8)		)	);entr8 =         (dump8 ($cont road8))		($setg HWY8 0)		(get8 ($cont roadx));gard1(ACTION) = 		(hitms n gard4 0)		(hitms s road1 0)		(hitms e gard2 0)		(hitms w gard3 0)		;gard2(ACTION) = 		(hitms n gard4 0)		(hitms s road2 0)		(hitms e gard2 0)		(hitms w gard1 0)		;gard3(ACTION) = 		(hitms n gard4 0)		(hitms s road3 0)		(hitms e gard1 0)		(hitms w gard3 0)		;gard4(ACTION) = 		(hitms n gard4 0)		(hitms s gard1 0)		(hitms e gard2 0)		(hitms w gard3 0)		;gard5(ACTION) = 		(hitms n road1 0)		(hitms s gard8 0)		(hitms e gard6 0)		(hitms w gard7 0)		;gard6(ACTION) = 		(hitms n road2 0)		(hitms s gard8 0)		(hitms e gard6 0)		(hitms w gard5 0)		;gard7(ACTION) = 		(hitms n road3 0)		(hitms s gard8 0)		(hitms e gard5 0)		(hitms w gard7 0)		;gard8(ACTION) = 		(hitms n gard5 0)		(hitms s gard8 0)		(hitms e gard6 0)		(hitms w gard7 0)		;frst1(ACTION) = 		(hitms n frst3 0)		(hitms s frst1 0)		(hitms e frst2 0)		(hitms w frst2 0)		;frst2(ACTION) = 		(hitms n frst1 0)		(hitms s frst2 0)		(hitms e frst2 0)		(hitms w frst1 0)		;frst3(ACTION) = 		(hitms n frst1 0)		(hitms s frst4 0)		(hitms e frst2 0)		(hitms w frst2 0)		;frst4(ACTION) = 		(hitms n frst3 0)		(hitms s frst2 0)		(hitms e frst1 0)		(hitms w road7 0)		;farm1 (ACTION) =		(synvb enter north)				(hitms n farm2 0)		(hitms s road4 0)		(hitms e farm3 0)		(hitms w farm4 0)		(hitms ne farm3 0)		(hitms nw farm4 0)		;farm2 (ACTION) =		(synvb out s)		(synvb enter n)		(synvb east up)		(hitms n farm6 0)		(hitms s farm1 0)		(hitms up farm7 0)		;farm3 (ACTION) =		(hitms n farm5 0)		(hitms s farm1 0)		(hitms e frst1 0)		(hitms nw farm5 0)		(hitms sw farm1 0)		;farm4 (ACTION) =		(hitms n farm5 0)		(hitms s farm1 0)		(hitms w gard4 0)		(hitms ne farm5 0)		(hitms se farm1 0)		;farm5 (ACTION) =		(hitms e farm3 0)		(hitms w farm4 0)		(hitms se farm3 0)		(hitms sw farm4 0)		;farm6 (ACTION) =		(hitms out farm2 0)		(hitms s farm2 0)		;farm7 (ACTION) =		(hitms e farm2 0)		(hitms d farm2 PanL)		 ;town1 (ACTION) =		(hitms n road6 0)		(hitms s town2 0)		(hitms e town3 0)		(hitms w town4 0)		;town2 (ACTION) =		(hitms n town1 0)		(hitms e town5 0)		(hitms w town6 0)		;town3 (ACTION) =		(hitms out town1 0)		(hitms w town1 0)		;town4 (ACTION) =		(hitms e town1 0)		(hitms out town1 0)		;town5 (ACTION) =		(hitms w town2 0)		(hitms out town2 0)		(TWN5x);town6 (ACTION) =		(hitms e town2 0)		(hitms out town2 0)		;cel01 (ACTION) = 		(hitms n cel02 0)		(hitms s 0 ny)		(hitms w cel04 0)		(hitms u farm7 0)		;cel02 (ACTION) =		(hitms n cel05 0)		(hitms s cel01 0)		(hitms e 0 ny)		;cel03 (ACTION) =		(hitms s cel05 0)		(hitms w cel13 0)		(hitms ne cel09 0)		(hitms d cel09 0)		;cel04 (ACTION) =		(synvb down north)		(hitms n cel10 0)		(hitms e cel01 0)		(hitms w cel08 0)		;MV56=($setg Cel6x 5);MV76=($setg Cel6x 7);MV67=( ($and ($ne @Cel6x 7)	     ($prop dragon AWAKE)): ($say"The ice dragon blocks your attempt to cross!\n\n")		:         ($move .ME cel07) );MV65=( ($and ($ne @Cel6x 5)	     ($prop dragon AWAKE)): ($say"The ice dragon blocks your attempt to leave!\n")		:         ($move .ME cel05) );cel05 (ACTION) =		(hitms n cel03 0)		(hitms s cel02 0)		(hitms ne cel06 MV56)		;cel06 (ACTION) =		(hitms e 0 MV67)		(hitms w 0 MV65)		(($eq ($loc .ME) cel06) {still here}:			($setg LOOKP TRUE)		)		  ;cel07 (ACTION) =		(synvb out west)		(hitms w cel06 MV76)		;cel08 (ACTION) =		(hitms e cel04 0)		(hitms w 0 ny)		;cel09 (ACTION) =		(hitms n 0 ny)		;cel10 (ACTION) =		(hitms s cel04 0)		(hitms d cel11 0)		;cel11 (ACTION) =		(hitms e cel12 0)		(hitms n 0 ny)		;cel12 (ACTION) =		(hitms n cel11 0)		(hitms e 0 ny)		;cel13 (ACTION) = (($eq ($verb) down):			(($prop cel13 HOLED):				($say "You plunge into the icy waters!\n")				($move .ME cel14)				($exit 1)			)		  )		  (($eq ($verb) drop):		    (cdrop)		    (($not ($prop cel13 HOLED)):			(($ge ($prop ($dobj) WEIGH)			      ($prop [red crystal] WEIGH)			 ):				($say "You have broken the ice!  You watch helplessly as ")				(($sdisc ($dobj)))				($say "sinks swiftly into the dark and frigid depths.\n")				($setp cel13 HOLED TRUE)				($move hole cel13)				($move ($dobj) .ALL)				($exit 1)			{else}:			{give him a hint}				($say"The icy floor chips a little, but remains intact.\n")			)		   )		   ($exit 1)		)		(hitms e cel03 0)		(hitms w 0 ny)		;cel14 (ACTION) =		(($eq ($verb) up):			(($prop cel13 HOLED):			    ($say "You pop out through a hole in the ice!\n")			    ($move .ME cel13)			    ($exit 1)		:{else}			    ($say  "You are blocked by an icy roof above!\n")			 )		 )		(hitms w cel15 0)				(($eq ($loc .ME) cel14):	{ Poor sap didn't move.}				($say"Your breath expires.  The last thing you feel is the odd sensationof water filling your lungs.  ") (die)		);

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