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📄 verbs.ddl

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 DDL
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cg = ($say "Can't go that way.\n");ny = ($say "That exit seems impassable today!?\n");die = ($say "You are dead.  Better luck next time.\n")      ($spec 3 0 0 0 0);VERB n,s,e,w,ne,se,nw,sw;VERB up,down;VERB enter,out;u=up; d=down;north=n; south=s; east=e; west=w;Looks = ($setg LOOKP TRUE)(($dobj): ($say "Huh?\n")($exit 1));ccg = 	(($not @GO) :		(cg)	)	($setg GO FALSE)	;n (PREACT) = Looks; n (ACTION) = ccg;s (PREACT) = Looks; s (ACTION) = ccg;e (PREACT) = Looks; e (ACTION) = ccg;w (PREACT) = Looks; w (ACTION) = ccg;nw(PREACT) = Looks; nw(ACTION) = ccg;ne(PREACT) = Looks; ne(ACTION) = ccg;sw(PREACT) = Looks; sw(ACTION) = ccg;se(PREACT) = Looks; se(ACTION) = ccg;u (PREACT) = Looks; u (ACTION) = ccg;d (PREACT) = Looks; d (ACTION) = ccg;out (PREACT) = Looks;  out(ACTION) = ccg;enter (PREACT) = Looks; enter(ACTION) = ccg;VERB say;say (PREACT) =	(($not ($dobj)):		($say "Type just what you want to say: ")		($setg Dobj ($read)))	(($ge ($dobj) 0) :		($say "You want to make ")		(($sdisc ($dobj)))		($say " a linguistic artifact??  Strange!\n")		($exit 1));say (ACTION) = 	(($eqst ($dobj) Shazm) :		(WzTgl)	:{else}		($say "Very well.  '")($say ($dobj))($say "'.\n"));incant = say; chant = say; shout = say; yell = say;VERB take; VERB drop;take(PREACT) = (Avail ($dobj))	(($eq ($prop ($dobj) WEIGH) CAPAC):		($say "You can't take that!\n")		($exit 1)	)	(($ge ($plus ($prop .ME HAS)		     ($prop ($dobj) WEIGH))	      ($prop .ME HOLDS)):		($say "You can't carry that much more!\n")		($exit 1)	);drop(PREACT) = 		(($ne ($loc ($dobj)) .ME) :		($say "You don't have it with you.\n")($exit 1));ROUTINE ctake; ROUTINE cdrop;DWIMD = (($not (See ($dobj) ($cont ($loc .ME)))):		($rtrn 0)	  )	(($not (Reach ($dobj) ($cont ($loc .ME)))):		($rtrn 0)	  )	(($and ($eq ($verb) take) ($eq ($loc ($dobj)) .ME)):		($rtrn 0)	  )	(($and ($eq ($verb) drop) ($ne ($loc ($dobj)) .ME)):		($rtrn 0)	  )	($rtrn 1);DWIMI = (($not (See ($iobj) ($cont ($loc .ME)))):		($rtrn 0)	  )	(($not (Reach ($iobj) ($cont ($loc .ME)))):		($rtrn 0)	  )	(($and ($eq ($verb) take) ($eq ($loc ($iobj)) .ME)):		($rtrn 0)	  )	(($and ($eq ($verb) drop) ($ne ($loc ($iobj)) .ME)):		($rtrn 0)	  )	($rtrn 1);take(ACTION) = (ctake);ctake =	($setp .ME HAS ($plus ($prop .ME HAS) ($prop ($dobj) WEIGH) ) )	{($say "You are holding ")($num ($prop .ME HAS))($say " lbs.\n")}	($say "Taken.\n") ($move ($dobj) .ME)	;drop(ACTION) = (cdrop);cdrop = 	($say "Dropped.\n") ($move ($dobj) ($loc .ME))	($setp .ME HAS ($minus ($prop .ME HAS)($prop ($dobj) WEIGH)))	;VERB put;put (PREACT) =	(($ne ($loc ($dobj)) .ME) :		($say "You don't have it with you.\n")($exit 1))	(Avail ($iobj));put(ACTION) =	(($not ($and ($prop ($iobj) OPEN)		     ($prop ($iobj) OPENS))):		($say "You can't seem to manage that trick.\n")($exit 0))	(($gt ($plus ($prop ($iobj) HAS)		     ($prop ($dobj) WEIGH))	      ($prop ($iobj) HOLDS)):		($say "It won't fit!\n")($exit 0))	($say "OK\n") ($move ($dobj) ($iobj))	($setp ($iobj) HAS ($plus ($prop ($iobj) HAS) ($prop ($dobj) WEIGH)))	;VERB open; VERB close;open(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));close(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));open(ACTION) =	(($not ($prop ($dobj) OPENS)):		($say "I don't know how to open that!\n")($exit 0))	(($and ($prop ($dobj) LOCKS)	       ($prop ($dobj) LOCKD)):		($say "I can't open it, it's locked!\n")($exit 0))	(($prop ($dobj) OPEN):		($say "It's already open!\n")($exit 0))	($setp ($dobj) OPEN TRUE)	($say "Opened.\n")	(($and  ($ne 0 ($cont ($dobj)))  ($not ($prop ($dobj) TRANS))):		(Llook 1 ($cont ($dobj)))	)	;close (ACTION) =	(($not ($prop ($dobj) OPENS)):		($say "I don't know how to close that!\n")($exit 0))	(($not ($prop ($dobj) OPEN)):		($say "It's already closed!\n")($exit 0))	($setp ($dobj) OPEN FALSE)	($say "Closed\n")	;VERB lock; VERB unlock;lock(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));unlock(PREACT) = (Avail ($dobj))(($iobj):(Avail ($iobj)));Lockact =	(($prop ($dobj) LOCKS) :		($say "Hm, you don't seem to have the right key.\n")	{else}:		($say "I don't know how to lock or unlock such a thing.\n")	);lock(ACTION) = Lockact;unlock(ACTION) = Lockact;Lockup =	(($prop %1 OPEN):		($say "You must close it first.\n")($exit 1))	(($prop %1 LOCKD):		($say "It's already locked!\n")($exit 1))	(($not ($prop %1 LOCKS)):($exit 0))	(($eq ($loc %2) .ME):		($say %3)		($setp %1 LOCKD TRUE)		($exit 1))		;Ulock  =	(($not($prop %1 LOCKD)):		($say "It's already unlocked!\n")($exit 1))	(($not ($prop %1 LOCKS)):($exit 0))	(($eq ($loc %2) .ME):		($say %3)		($setp %1 LOCKD FALSE)		($exit 1))		;VERB move;move(PREACT) = (Avail ($dobj));move(ACTION) =($say "Nothing seems to happen.\n");push=move;pull=move;lift=move;VERB break;break(PREACT) = (Avail ($dobj));break(ACTION) =($say "It seems to be unbreakable.\n");VERB wake;wake(PREACT) = (Avail ($dobj));wake(ACTION) = ($say "I don't know how to wake ")(($sdisc ($dobj)))		($say ".\n");VERB strike; hit=strike; kill=strike;strike(PREACT) = (Avail ($dobj))		 (($iobj):			(($ne ($loc ($iobj)) .ME):				($say "You don't have it with you.\n")				($exit 1)			 )		  );strike(ACTION) = ($say "Hitting ")(($sdisc ($dobj)))($say " doesn't seem to do anything.");VERB touch;  feel=touch;touch(PREACT) = (Avail ($dobj))		(($iobj):		       (($ne ($loc ($iobj)) .ME):				($say "You don't have it with you.\n")				($exit 1)			)		);touch(ACTION) = ($say "Touching ")(($sdisc ($dobj)))		($say " doesn't seem too useful.\n");VERB rub;rub(PREACT) = (Avail ($dobj));rub(ACTION) = ($say "Nothing happens when you rub ")		(($sdisc ($dobj)))($say ".\n");VERB cut;cut(PREACT) = (($not ($iobj)): ($say "You need tools to do that.\n")			       ($exit 1))	      (Avail ($iobj));VERB pry;pry(PREACT) =  (Avail ($dobj))	       (($not ($iobj)): ($say "You need tools to do that.\n")				($exit 1))	       (Avail ($iobj));pry(ACTION) =  ($say "I can't seem to manage that.\n");VERB throw;throw(PREACT) = (($ne ($loc ($dobj)) .ME): ($say "You aren't holding it!\n")					   ($exit 1));throw(ACTION) = ($move ($dobj) ($loc .ME))		($say "Thrown.\n");VERB read;read(PREACT) = (Avail ($dobj));read(ACTION) = ($say "It doesn't have anything on it to read.\n");VERB light;light(PREACT) = (Avail ($dobj));tress = ($say "You were warned about trespassing! The fence is electrified!\n") 	(die);VERB look;VERB quit;VERB inven;VERB score;VERB save;VERB restore;look(ACTION) = (Llook 0 ($loc .ME))		      ;inven(ACTION) = (($not ($cont .ME)):			($say "You are empty-handed.\n")			($exit 1))		($setp .ME CONTS TRUE)		($say "You are carrying:\n")		(Slook 1 ($cont .ME))			;quit(ACTION) = ($spec 3 0 0 0 0);score(ACTION) =	(($eq ($loc .ME) town5): 		($say"A mysterious glowing network of lights appears, and you canjust make out the words:   Your account is now at $")		($num @SCORE) 		($say ".   Thank you for letting Arpa-Citizen's be your host.\n")		($say"The network then disappears.\n")	{else}:		($say"Hmm, you'll have to check at the local bank.\n"));save(ACTION) = ($spec 4 0 0 0 0);restore(ACTION) = ($spec 5 0 0 0 0);VERB Debug, BEAM, JOIN, Open, GLOW,GRAB;WizP = (($not @Wizrd) :		($say "Only a real Wizard can do that!\n")		($exit 1)	);Debug(PREACT) = WizP;BEAM(PREACT) = WizP;GRAB(PREACT) = WizP;JOIN(PREACT) = WizP;Open(PREACT) = WizP;GLOW(PREACT) = WizP;Debug(ACTION) = ($spec 8 8 0 0 0);BEAM(ACTION) = ($move .ME ($dobj))		($setg LOOKP TRUE);JOIN(ACTION) = ($move .ME ($loc ($dobj)))		($setg LOOKP TRUE);Open(ACTION) = ($setp ($dobj) OPEN TRUE)($say "Opened.\n");GLOW(ACTION) = ($setp .ME LIGHT ($not ($prop .ME LIGHT)))		(($prop .ME LIGHT) : ($say "Your body begins to radiate a strong but gentle white light!\n")		:	($say"The light from your body fades away.\n"));GRAB(ACTION) = ($say "You have the ")($name ($dobj))($say ", Boss!\n")		($move ($dobj) .ME);

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