📄 back.h
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/* * back.h 4.2 82/11/22 */#include <sgtty.h>#define rnum(r) (random()%r)#define D0 dice[0]#define D1 dice[1]#define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}/* * * Some numerical conventions: * * Arrays have white's value in [0], red in [1]. * Numeric values which are one color or the other use * -1 for white, 1 for red. * Hence, white will be negative values, red positive one. * This makes a lot of sense since white is going in decending * order around the board, and red is ascending. * */extern char EXEC[]; /* object for main program */extern char TEACH[]; /* object for tutorial program */int pnum; /* color of player: -1 = white 1 = red 0 = both 2 = not yet init'ed */char args[100]; /* args passed to teachgammon and back */int acnt; /* length of args */int aflag; /* flag to ask for rules or instructions */int bflag; /* flag for automatic board printing */int cflag; /* case conversion flag */int hflag; /* flag for cleaning screen */int mflag; /* backgammon flag */int raflag; /* 'roll again' flag for recovered game */int rflag; /* recovered game flag */int tflag; /* cursor addressing flag */int rfl; /* saved value of rflag */int iroll; /* special flag for inputting rolls */int board[26]; /* board: negative values are white, positive are red */int dice[2]; /* value of dice */int mvlim; /* 'move limit': max. number of moves */int mvl; /* working copy of mvlim */int p[5]; /* starting position of moves */int g[5]; /* ending position of moves (goals) */int h[4]; /* flag for each move if a man was hit */int cturn; /* whose turn it currently is: -1 = white 1 = red 0 = just quitted -2 = white just lost 2 = red just lost */int d0; /* flag if dice have been reversed from original position */int table[6][6]; /* odds table for possible rolls */int rscore; /* red's score */int wscore; /* white's score */int gvalue; /* value of game (64 max.) */int dlast; /* who doubled last (0 = neither) */int bar; /* position of bar for current player */int home; /* position of home for current player */int off[2]; /* number of men off board */int *offptr; /* pointer to off for current player */int *offopp; /* pointer to off for opponent */int in[2]; /* number of men in inner table */int *inptr; /* pointer to in for current player */int *inopp; /* pointer to in for opponent */int ncin; /* number of characters in cin */char cin[100]; /* input line of current move (used for reconstructing input after a backspace) */extern char *color[]; /* colors as strings */char **colorptr; /* color of current player */char **Colorptr; /* color of current player, capitalized */int colen; /* length of color of current player */struct sgttyb tty; /* tty information buffer */int old; /* original tty status */int noech; /* original tty status without echo */int raw; /* raw tty status, no echo */int curr; /* row position of cursor */int curc; /* column position of cursor */int begscr; /* 'beginning' of screen (not including board) */int getout(); /* function to exit backgammon cleanly */
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