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📄 names.c

📁 <B>Digital的Unix操作系统VAX 4.2源码</B>
💻 C
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/*#@(#)names.c	4.1	Ultrix	7/17/90*//* Copyright (c) 1982 Regents of the University of California */static char sccsid[] = "@(#)names.c 1.3 2/16/83";static char rcsid[] = "$Header: names.c,v 1.3 84/03/27 10:22:19 linton Exp $";/* * Name are the internal representation for identifiers. * * A hash table is used to map identifiers to names. */#include "defs.h"#include "names.h"#ifndef publictypedef struct Name *Name;/* * Inline (for speed) function to return the identifier (string) * associated with a name.  Because C cannot support both inlines * and data hiding at the same time, the Name structure must be * publicly visible.  It is not used explicitly, however, outside of this file. */struct Name {    char *identifier;    Name chain;};#define ident(n) ((n == nil) ? "(noname)" : n->identifier)#endif#define HASHTABLESIZE 2997private Name nametable[HASHTABLESIZE];/* * Names are allocated in large chunks to avoid calls to malloc * and to cluster names in memory so that tracing hash chains * doesn't cause many a page fault. */#define CHUNKSIZE 200typedef struct Namepool {    struct Name name[CHUNKSIZE];    struct Namepool *prevpool;} *Namepool;private Namepool namepool = nil;private Integer nleft = 0;/* * Given an identifier, convert it to a name. * If it's not in the hash table, then put it there. * * The second argument specifies whether the string should be copied * into newly allocated space if not found. * * Pardon my use of goto's, but it seemed more efficient and less convoluted * than adding a collection of boolean variables.  This routine is time * critical when starting up the debugger on large programs. */public Name identname(s, isallocated)String s;Boolean isallocated;{    register unsigned h;    register Char *p, *q;    register Name n;    register Integer len;    Namepool newpool;    h = 0;    for (p = s; *p != '\0'; p++) {	h = (h << 1) ^ (*p);    }    h = h mod HASHTABLESIZE;    len = p - s;    n = nametable[h];    while (n != nil) {	p = s;	q = n->identifier;	for (;;) {	    if (*p != *q) {		goto nomatch;	    } else if (*p == '\0') {		goto match;	    }	    ++p;	    ++q;	}    nomatch:	n = n->chain;    }    /*     * Now we know that name hasn't been found (otherwise we'd have jumped     * down to match), so we allocate a name, store the identifier, and     * enter it in the hash table.     */    if (nleft <= 0) {	newpool = new(Namepool);	bzero(newpool, sizeof(newpool));	newpool->prevpool = namepool;	namepool = newpool;	nleft = CHUNKSIZE;    }    --nleft;    n = &(namepool->name[nleft]);    if (isallocated) {	n->identifier = s;    } else {	n->identifier = newarr(char, len + 1);	p = s;	q = n->identifier;	while (*p != '\0') {	    *q++ = *p++;	}	*q = '\0';    }    n->chain = nametable[h];    nametable[h] = n;    /*     * The two possibilities (name known versus unknown) rejoin.     */match:    return n;}/* * Return the identifier associated with a name. * * Currently compiled inline. * * * public String ident(n)Name n;{    return (n == nil) ? "(noname)" : n->identifier;} * *//* * Deallocate the name table. */public names_free(){    register int i;    register Name n, next;    for (i = 0; i < HASHTABLESIZE; i++) {	n = nametable[i];	while (n != nil) {	    next = n->chain;	    dispose(n);	    n = next;	}	nametable[i] = nil;    }    namepool = nil;    nleft = 0;}

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