arc.c

来自「<B>Digital的Unix操作系统VAX 4.2源码</B>」· C语言 代码 · 共 62 行

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/* *		Copyright (C) 1986 by *		DIGITAL EQUIPMENT CORPORATION, Maynard, MA. * *  This software is furnished under a license and may be used and copied * only in accordance with the terms of such license and with the inclusion * of the above copyright notice. * * Creation date: February 1, 1986 * Modifications: Added lvp16 dependent code. *//* * Copyright (c) 1980 Regents of the University of California. * All rights reserved.  The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */#ifndef lintstatic char SccsId[]="@(#)arc.c	4.1	ULTRIX	7/2/90";#endif not lint#include "lvp16.h"/*  * arc.c requires knowing the angle of arc.  To do this, the triangle formula *	c^2 = a^2 + b^2 - 2*a*b*cos(angle) * is used where "a" and "b" are the radius of the circle and "c" is the * distance between the beginning point and the end point. * * This gives us "angle" or angle - 180.  To find out which, draw a line from * beg to center.  This splits the plane in half.  All points on one side of the * plane will have the same sign when plugged into the equation for the line. * Pick a point on the "right side" of the line (see program below).  If "end" * has the same sign as this point does, then they are both on the same side * of the line and so angle is < 180.  Otherwise, angle > 180. */   #define side(x,y)	(a*(x)+b*(y)+c > 0.0 ? 1 : -1)arc(xcent,ycent,xbeg,ybeg,xend,yend)int xcent,ycent,xbeg,ybeg,xend,yend;{	double radius2, c2;	double a,b,c;	int angle;	/* Probably should check that this is really a circular arc.  */	radius2 = (xcent-xbeg)*(xcent-xbeg) + (ycent-ybeg)*(ycent-ybeg);	c2 = (xend-xbeg)*(xend-xbeg) + (yend-ybeg)*(yend-ybeg);	angle = (int) ( 180.0/PI * acos(1.0 - c2/(2.0*radius2)) + 0.5 );	a = (double) (ycent - ybeg);	b = (double) (xcent - xbeg);	c = (double) (ycent*xbeg - xcent*ybeg);	if (side(xbeg + (ycent-ybeg), ybeg - (xcent-xbeg)) != side(xend,yend))		angle += 180;		move(xbeg, ybeg);	printf("PD ;\nAA %d %d %d 1;\n",xsc(xcent),xsc(ycent),angle);}

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