📄 _ll_move.c
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#ifdef lintstatic char *sccsid = "@(#)_ll_move.c 4.1 (ULTRIX) 7/2/90";#endif lint#include "curses.ext"extern struct line *_line_alloc();/* * _ll_move positions the cursor at position (row,col) * in the virtual screen */_ll_move (row, col)register int row, col; { register struct line *p; register int l; register chtype *b1, *b2; register int rp1 = row+1;#ifdef DEBUG if(outf) fprintf(outf, "_ll_move(%d, %d)\n", row, col);#endif if (SP->virt_y >= 0 && (p=SP->std_body[SP->virt_y+1]) && p->length < SP->virt_x) p->length = SP->virt_x >= columns ? columns : SP->virt_x; SP->virt_x = col; SP->virt_y = row; if (row < 0 || col < 0) return; if (!SP->std_body[rp1] || SP->std_body[rp1] == SP->cur_body[rp1]) { p = _line_alloc (); if (SP->cur_body[rp1]) { p->length = l = SP->cur_body[rp1]->length; b1 = &(p->body[0]); b2 = &(SP->cur_body[rp1]->body[0]); for ( ; l>0; l--) *b1++ = *b2++; } SP->std_body[rp1] = p; } p = SP->std_body[rp1]; p -> hash = 0; while (p -> length < col) p -> body[p -> length++] = ' '; SP->curptr = &(SP->std_body[rp1] -> body[col]);}
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