📄 delayoutpt.c
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#ifdef lintstatic char *sccsid = "@(#)delayoutpt.c 4.1 (ULTRIX) 7/2/90";#endif lint/* * Code for various kinds of delays. Most of this is nonportable and * requires various enhancements to the operating system, so it won't * work on all systems. It is included in curses to provide a portable * interface, and so curses itself can use it for function keys. */#include "curses.ext"#include <signal.h>/* * Delay the output for ms milliseconds. * Note that this is NOT the same as a high resolution sleep. It will * cause a delay in the output but will not necessarily suspend the * processor. For applications needing to sleep for 1/10th second, * this is not a usable substitute. It causes a pause in the displayed * output, for example, for the eye wink in snake. It is disrecommended * for "delay" to be much more than 1/2 second, especially at high * baud rates, because of all the characters it will output. Note * that due to system delays, the actual pause could be even more. * Some games won't work decently with this routine. */delay_output(ms)int ms;{ extern int _outchar(); /* it's in putp.c */ return _delay(ms*10, _outchar);}
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