📄 random_.c
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#ifndef lintstatic char *sccsid = " @(#)random_.c 4.1 (ULTRIX) 7/3/90";#endif lint/************************************************************************ * * * Copyright (c) 1986 by * * Digital Equipment Corporation, Maynard, MA * * All rights reserved. * * * * This software is furnished under a license and may be used and * * copied only in accordance with the terms of such license and * * with the inclusion of the above copyright notice. This * * software or any other copies thereof may not be provided or * * otherwise made available to any other person. No title to and * * ownership of the software is hereby transferred. * * * * This software is derived from software received from the * * University of California, Berkeley, and from Bell * * Laboratories. Use, duplication, or disclosure is subject to * * restrictions under license agreements with University of * * California and with AT&T. * * * * The information in this software is subject to change without * * notice and should not be construed as a commitment by Digital * * Equipment Corporation. * * * * Digital assumes no responsibility for the use or reliability * * of its software on equipment which is not supplied by Digital. * * * ************************************************************************//************************************************************************** Modification History** David Metsky 10-Jan-86** 001 Added from BSD 4.3 version as part of upgrade.** Based on: random_.c 5.2 6/7/85**************************************************************************//* * Routines to return random values * * calling sequence: * double precision d, drandm * i = irandm(iflag) * x = random(iflag) * d = drandm(iflag) * where: * If arg is nonzero, generator is restarted and value is returned. * If arg is 0, next value is returned. * Integer values will range from 0 thru 2147483647 (see random(3)). * Real values will range from 0.0 thru 1.0 . */#if vax#define RANDMAX 2147483647#else vax UNKNOWN MACHINE!#endif vaxlong irandm_(iarg)long *iarg;{ if (*iarg) srandom((int)*iarg); return( random() );}float random_(iarg)long *iarg;{ if (*iarg) srandom((int)*iarg); return( (float)(random())/(float)RANDMAX );}double drandm_(iarg)long *iarg;{ if (*iarg) srandom((int)*iarg); return( (double)(random())/(double)RANDMAX );}
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