📄 trippy.cpp
字号:
//-----------------------------------------------------------------
// Trippy Application
// C++ Source - Trippy.cpp
//-----------------------------------------------------------------
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "Trippy.h"
//-----------------------------------------------------------------
// Game Engine Functions
//-----------------------------------------------------------------
BOOL GameInitialize(HINSTANCE hInstance)
{
// Create the game engine
_pGame = new GameEngine(hInstance, TEXT("Trippy"),
TEXT("Trippy"), IDI_TRIPPY, IDI_TRIPPY_SM);
if (_pGame == NULL)
return FALSE;
// Set the frame rate
_pGame->SetFrameRate(15);
return TRUE;
}
void GameStart(HWND hWindow)
{
// Seed the random number generator
srand(GetTickCount());
// Set the position and size of the initial rectangle
_rcRectangle.left = _pGame->GetWidth() * 2 / 5;
_rcRectangle.top = _pGame->GetHeight() * 2 / 5;
_rcRectangle.right = _rcRectangle.left + _pGame->GetWidth() / 5;
_rcRectangle.bottom = _rcRectangle.top + _pGame->GetHeight() / 5;
}
void GameEnd()
{
// Cleanup the game engine
delete _pGame;
}
void GameActivate(HWND hWindow)
{
}
void GameDeactivate(HWND hWindow)
{
}
void GamePaint(HDC hDC)
{
// Draw grid lines as a background for the rectangles
const int iGridLines = 50;
for (int i = 1; i <= iGridLines; i++)
{
// Draw a horizontal grid line
MoveToEx(hDC, _pGame->GetWidth() * i / iGridLines , 0, NULL);
LineTo(hDC, _pGame->GetWidth() * i / iGridLines, _pGame->GetHeight());
// Draw a vertical grid line
MoveToEx(hDC, 0, _pGame->GetHeight() * i / iGridLines, NULL);
LineTo(hDC, _pGame->GetWidth(), _pGame->GetHeight() * i / iGridLines);
}
}
void GameCycle()
{
HDC hDC;
HWND hWindow = _pGame->GetWindow();
HBRUSH hBrush;
// Randomly alter the position and size of the rectangle
int iInflation = (rand() % 21) - 10;
InflateRect(&_rcRectangle, iInflation, iInflation);
OffsetRect(&_rcRectangle, (rand() % 19) - 9, (rand() % 19) - 9);
// Draw the new rectangle in a random color
hBrush = CreateSolidBrush(RGB(rand() % 256, rand() % 256, rand() % 256));
hDC = GetDC(hWindow);
FillRect(hDC, &_rcRectangle, hBrush);
ReleaseDC(hWindow, hDC);
DeleteObject(hBrush);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -