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📄 mwedit.dsp

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	if not exist "$(InputName).hlp" goto :Error \
	copy "$(InputName).hlp" $(OutDir) \
	goto :done \
	:Error \
	echo $(InputName).hpj(1) : error: Problem encountered creating help file \
	type $(InputName).log \
	:done \
	

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "MWEdit - Win32 Unicode Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\DebugU
InputPath=.\MWEdit.hpj
InputName=MWEdit

BuildCmds= \
	start /wait hcw /C /E /M "$(InputName).hpj" \
	if errorlevel 1 goto :Error \
	if not exist "$(InputName).hlp" goto :Error \
	copy "$(InputName).hlp" $(OutDir) \
	goto :done \
	:Error \
	echo $(InputName).hpj(1) : error: Problem encountered creating help file \
	type $(InputName).log \
	:done \
	

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "MWEdit - Win32 Unicode Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help ...
OutDir=.\ReleaseU
InputPath=.\MWEdit.hpj
InputName=MWEdit

BuildCmds= \
	start /wait hcw /C /E /M "$(InputName).hpj" \
	if errorlevel 1 goto :Error \
	if not exist "$(InputName).hlp" goto :Error \
	copy "$(InputName).hlp" $(OutDir) \
	goto :done \
	:Error \
	echo $(InputName).hpj(1) : error: Problem encountered creating help file \
	type $(InputName).log \
	:done \
	

"$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\MWEdit.odl
# End Source File
# Begin Source File

SOURCE=.\MWEdit.rc
# End Source File
# Begin Source File

SOURCE=.\MWEditCtl.cpp
# End Source File
# Begin Source File

SOURCE=.\MWEditPpg.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\MWEdit.h
# End Source File
# Begin Source File

SOURCE=.\MWEditCtl.h
# End Source File
# Begin Source File

SOURCE=.\MWEditPpg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h

!IF  "$(CFG)" == "MWEdit - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=MWEdit
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "MWEdit - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=MWEdit
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "MWEdit - Win32 Unicode Debug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=MWEdit
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "MWEdit - Win32 Unicode Release"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Help Include File ...
TargetName=MWEdit
InputPath=.\Resource.h

"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\Hlp\Bullet.bmp
# End Source File
# Begin Source File

SOURCE=.\idc_arro.bin
# End Source File
# Begin Source File

SOURCE=.\MWEdit.ico
# End Source File
# Begin Source File

SOURCE=.\MWEditCtl.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\Hlp\MWEdit.rtf
# End Source File
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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