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📄 priorityqueue.java

📁 jxme的一些相关程序,主要是手机上程序开发以及手机和计算机通信的一些程序资料,程序编译需要Ant支持
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/*
 * Copyright (c) 2001 Sun Microsystems, Inc. All rights
 * reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in
 * the documentation and/or other materials provided with the
 * distribution.
 *
 * 3. The end-user documentation included with the redistribution,
 * if any, must include the following acknowledgment:
 * "This product includes software developed by the
 * Sun Microsystems, Inc. for Project JXTA."
 * Alternately, this acknowledgment may appear in the software itself,
 * if and wherever such third-party acknowledgments normally appear.
 *
 * 4. The names "Sun", "Sun Microsystems, Inc.", "JXTA" and "Project JXTA"
 * must not be used to endorse or promote products derived from this
 * software without prior written permission. For written
 * permission, please contact Project JXTA at http://www.jxta.org.
 *
 * 5. Products derived from this software may not be called "JXTA",
 * nor may "JXTA" appear in their name, without prior written
 * permission of Sun.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
 * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
 * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *====================================================================
 *
 * This software consists of voluntary contributions made by many
 * individuals on behalf of Project JXTA. For more
 * information on Project JXTA, please see
 * <http://www.jxta.org/>.
 *
 * This license is based on the BSD license adopted by the Apache Foundation.
 *
 * $Id: PriorityQueue.java,v 1.2 2002/03/04 21:43:01 echtcherbina Exp $
 */

package net.jxta.impl.util;

/** 
 * A PriorityQueue maintains a partial ordering of its elements such that the
 * least element can always be found in constant time.  Put()'s and pop()'s
 * require log(size) time. 
 */
// adapted from InfraSearc source tree.

public abstract class PriorityQueue {
    private Object[] heap;
    private int size;
    private int growthFactor;
    
    /** 
     * Determines the ordering of objects in this priority queue.  
     * Subclasses must define this one method. */
    abstract protected boolean lessThan(Object a, Object b);
    
    /** 
     * Subclass constructors must call this.
     */
    protected final void initialize(int startSize) {
	size = 0;
	int heapSize = (startSize * 2) + 1;
	heap = new Object[heapSize];
	growthFactor = 2;
    }
    
    protected final void initialize(int startSize, int growthFactor) {
	this.size = 0;
	this.heap = new Object[startSize];
	this.growthFactor = growthFactor;
    }
    
    /** 
     * Adds an Object to a PriorityQueue in log(size) time.
     */ 
    public final void put(Object element) {
	
	ensure(1);
	size++;	
	heap[size] = element;
	upHeap();
    }
    
    /** 
     * Returns the least element of the PriorityQueue in constant time.
     */
    public final Object top() {
	if (size > 0)
	    return heap[1];
	else
	    return null;
    }
    

    /** 
     * Removes and returns the least element of the PriorityQueue in log(size)
     * time.
     */ 
    public final Object pop() {
	if (size > 0) {
	    Object result = heap[1];			  // save first value
	    heap[1] = heap[size];			  // move last to first
	    heap[size] = null;			  // permit GC of objects
	    size--;
	    downHeap();				  // adjust heap
	    return result;
	} else
	    return null;
    }

    /**
     * Should be called when the Object at top changes values.  Still log(n)
     * worst case, but it's at least twice as fast to <pre>
     *  { pq.top().change(); pq.adjustTop(); }
     * </pre> instead of <pre>
     *  { o = pq.pop(); o.change(); pq.push(o); }
     * </pre>
     */
    public final void adjustTop() {
	downHeap();
    }
    

    /** 
     * Returns the number of elements currently stored in the PriorityQueue. 
     */
    public final int size() {
	return size;
    }
  
    /** 
     * Removes all entries from the PriorityQueue.
     */
    public final void clear() {
	for (int i = 0; i < size; i++)
	    heap[i] = null;
	size = 0;
    }

    private final void upHeap() {
	int i = size;
	Object node = heap[i];			  // save bottom node
	int j = i >>> 1;
	while (j > 0 && lessThan(node, heap[j])) {
	    heap[i] = heap[j];			  // shift parents down
	    i = j;
	    j = j >>> 1;
	}
	heap[i] = node;				  // install saved node
    }
  
    private final void downHeap() {
	int i = 1;
	Object node = heap[i];			  // save top node
	int j = i << 1;				  // find smaller child
	int k = j + 1;
	if (k <= size && lessThan(heap[k], heap[j])) {
	    j = k;
	}
	while (j <= size && lessThan(heap[j], node)) {
	    heap[i] = heap[j];			  // shift up child
	    i = j;
	    j = i << 1;
	    k = j + 1;
	    if (k <= size && lessThan(heap[k], heap[j])) {
		j = k;
	    }
	}
	heap[i] = node;				  // install saved node
    }



    private void ensure (int more) {
      
	if (size + more >= heap.length) {
	  
	    int      newLen    = heap.length * growthFactor;
	    Object[] newHeap = new Object[newLen];
      
	    System.arraycopy (heap, 0, newHeap, 0, heap.length);
	    heap = newHeap;
	}
    }
}

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