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📄 gamescreen.java

📁 jxme的一些相关程序,主要是手机上程序开发以及手机和计算机通信的一些程序资料,程序编译需要Ant支持
💻 JAVA
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/************************************************************************
 *
 * $Id: GameScreen.java,v 1.2 2001/11/06 00:39:19 akhil Exp $
 *
 * Copyright (c) 2001 Sun Microsystems, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 *
 * 3. The end-user documentation included with the redistribution,
 *    if any, must include the following acknowledgment:
 *       "This product includes software developed by the
 *       Sun Microsystems, Inc. for Project JXTA."
 *    Alternately, this acknowledgment may appear in the software itself,
 *    if and wherever such third-party acknowledgments normally appear.
 *
 * 4. The names "Sun", "Sun Microsystems, Inc.", "JXTA" and "Project JXTA"
 *    must not be used to endorse or promote products derived from this
 *    software without prior written permission. For written
 *    permission, please contact Project JXTA at http://www.jxta.org.
 *
 * 5. Products derived from this software may not be called "JXTA",
 *    nor may "JXTA" appear in their name, without prior written
 *    permission of Sun.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED.  IN NO EVENT SHALL SUN MICROSYSTEMS OR
 * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
 * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * ====================================================================
 *
 * This software consists of voluntary contributions made by many
 * individuals on behalf of Project JXTA.  For more
 * information on Project JXTA, please see
 * <http://www.jxta.org/>.
 *
 * This license is based on the BSD license adopted by the Apache
 * Foundation.
 **********************************************************************/

/*
 * Created: Tue May 1 2001 by Rami Honig
 */

package net.jxme.demo.blackjack.client.gui;

import javax.microedition.lcdui.*;
import net.jxme.demo.blackjack.share.*;
import net.jxme.demo.blackjack.client.logic.*;
import java.io.IOException;
import java.util.*;

/**
   The player places a bet with this screen
*/
public class GameScreen extends Canvas implements CommandListener, ResponseListener
{
    private static int SCREEN_WIDTH;
    private static int SCREEN_HEIGHT;

    //Coordinates of the screen title
    private int TITLE_X;
    private int TITLE_Y;

    //Coordinates of the information message 
    int INFO_X;
    int INFO_Y;
    //Coordinates of the line under the screen title
    private int LINE_X;
    private int LINE_Y;
    
    //Coordinates of the player image
    private int PLAYER_IMAGE_X;
    private int PLAYER_IMAGE_Y;
    
    //Dimensions of the player image
    private int PLAYER_IMAGE_WIDTH;
    private int PLAYER_IMAGE_HEIGHT;
    
    //Coordinates of the card for the current player
    private int BIG_CARD_X;
    private int BIG_CARD_Y;
    
    //Dimensions of the card for the current player
    private int BIG_CARD_WIDTH;
    private int BIG_CARD_HEIGHT;

    //Coordinate offset from big card coordinates of the suit icon for the current player
    private int BIG_IMAGE_XOFFSET = 3;
    private int BIG_IMAGE_YOFFSET = 13;
    
    //Dimensions of the suit icon for the current player
    private int BIG_IMAGE_WIDTH;
    private int BIG_IMAGE_HEIGHT;

    //Coordinates of the symbol icons for the current player
    private int BIG_SYM_X;
    private int BIG_SYM_Y;

    //Coordinates of name for other players
    private int NAME_X;
    private int NAME_Y;

    //Coordinates of bet for other players
    private int BET_X;
    private int BET_Y;
    
    //Coordinates of suit for other players
    private int SMALL_SUIT_X;
    private int SMALL_SUIT_Y;

    //Dimensions of the suit icons for the other players
    private int SMALL_SUIT_WIDTH;
    private int SMALL_SUIT_HEIGHT;

    //Coordinates of symbol for other players
    private int SMALL_SYM_X;
    private int SMALL_SYM_Y;

    //Dimensions of the symbol icons for the other players
    private int SMALL_SYM_WIDTH;
    private int SMALL_SYM_HEIGHT;

    //Coordiantes of the final status indication
    private int STATUS_X;
    private int STATUS_Y;
    
    private int colorBlack =   0x00000000;
    private int colorWhite =   0x00FFFFFF;

    private Command cmdCard = null;
    private Command cmdHold = null;
    private Command cmdNewGame = null;
    private Command cmdExit = null;
    
    private Image smallSuit = null;
    private Image smallSpade = null;
    private Image smallHeart = null;
    private Image smallDiamond = null;
    private Image smallClub = null;

    private Image bigSuit = null;
    private Image bigSpade = null;
    private Image bigHeart = null;
    private Image bigDiamond = null;
    private Image bigClub = null;

    //An information message
    private String info = "";
    
    public GameScreen()
    {
        super();
        SCREEN_WIDTH = getWidth();
        SCREEN_HEIGHT = getHeight();
        // Debug.println("width="+SCREEN_WIDTH+" height="+SCREEN_HEIGHT);

        cmdCard = new Command(Constants.STR_CARD, Command.SCREEN, 1);        
        cmdHold = new Command(Constants.STR_HOLD, Command.SCREEN, 1);        
        cmdNewGame = new Command(Constants.STR_NEW_GAME, Command.SCREEN, 1);      
        cmdExit = new Command(Constants.STR_EXIT, Command.SCREEN, 2);      
        
        addCommand(cmdExit);
        
        setCommandListener(this);
        //        loadImages();
    }
    
    public void setActive()
    {
        Game.instance.setResponseListener((ResponseListener)this);
        //Player 1 starts the game
        Game.instance.setTurn(1);
        Game.instance.checkBets();
        
        BlackjackMidlet.instance.display.setCurrent(this);
    }//setActive


    public void commandAction(Command c, Displayable s)
    {
        if(c == cmdCard)
            {
                info = Constants.STR_DEALING;
                repaint(0, LINE_Y, SCREEN_WIDTH, Font.getDefaultFont().getHeight() );
                serviceRepaints();
                Game.instance.card();
            }
        else if(c == cmdHold)
            {
                info = Constants.STR_HOLDING;
                repaint(0, LINE_Y, SCREEN_WIDTH, Font.getDefaultFont().getHeight() );
                serviceRepaints();
                Game.instance.hold();
            }
        else if(c == cmdExit)
            {
                info = "Exiting";
                repaint(0, LINE_Y, SCREEN_WIDTH, Font.getDefaultFont().getHeight() );
                serviceRepaints();
                Game.instance.reset();
                BlackjackMidlet.instance.notifyDestroyed();
            }
        else if(c == cmdNewGame)
            {
                info = "Restarting"; 
                repaint(0, LINE_Y, SCREEN_WIDTH, Font.getDefaultFont().getHeight() );
                serviceRepaints();
                Game.instance.newGame();
            }
        else
            {
                Debug.println("Unhandled command");
            }
        

    }
    
    public void onResponse(int code, String data)
    {
        // Debug.println("GameScreen.onResponse: code = "+code+" Data = "+data);
        switch(code)
            {
            
                //Server is notifying each player's bet
            case ProtocolConstants.R_BETS_IN: 
                {   
                    // Debug.println("GameScreen.onResponse: R_BETS_IN Data = "+data);
                    //Expecting data = ID,bet#ID,bet#....
                    //Parse the betting data and set it into the players
                    int beginIndex = 0;
                    int endIndex = data.indexOf(ProtocolConstants.FIELD_DELIMITER, beginIndex);
                    int id = ProtocolConstants.NO_ID;
                    int bet = 0;
                    int endData = data.length();
                    while(beginIndex < endData)
                        {
                            //if we're on the last card we adjust endIndex to the end of the string
                            if(endIndex == -1)
                                {
                                    endIndex = endData;
                                }
                    
                            String betString = data.substring(beginIndex, endIndex);
                            // Debug.println("Bet String is: "+betString);
                            //Bet String should be id,bet
                            //Get the id
                            id = Character.digit(betString.charAt(0), 10);
                            //Get the card
                            bet = Integer.parseInt(betString.substring(2));
                    
                            //                    Debug.println("id is: "+id);
                            //                    Debug.println("bet is: "+bet);
                    
                            Player player = Game.instance.getPlayer(id);
                            player.setBet(bet);

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