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📄 vf.h

📁 完全使用C++写的高效线性代数运算库!还提供了矩阵类。
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//      LAPACK++ (V. 1.1)//      (C) 1992-1996 All Rights Reserved.////      Lapack++ "Shared" Vector Float Class////      A lightweight vector class with minimal overhead.////      shallow assignment//      unit stride//      inlined access A(i)//      optional (compile-time) array bounds checking through //              VECTOR_FLOAT_BOUNDS_CHECK//      A(i) is the same as A[i]//      auto conversion to float*//      a null vector has size of 0, but has the ref_count structure//              has been initalized//#ifndef _VECTOR_FLOAT_H_#define _VECTOR_FLOAT_H_    #include <iostream.h>       // for formatted printing of matrices#ifndef __ASSERT_H#include <assert.h>     // cheap "error" protection used in checking#endif                  // checking array bounds.typedef  struct {    int        sz;                                            float*    data;                                           int        ref_count;} vrefFloat;                        class VectorFloat{                                                                          private:                                                                      vrefFloat *p;           float *data;            // performance hack, avoid float                                    // indirection to data.    public:                                                                                                                                           /*::::::::::::::::::::::::::*/                                         /* Constructors/Destructors */                                         /*::::::::::::::::::::::::::*/                                                                                                            //inline VectorFloat();     // this should behave as VectorFloat(0)    VectorFloat(int);                                 VectorFloat(int, float);   // can't be inlined because of 'for'                                       // statement.    VectorFloat(float*, int);    VectorFloat(const VectorFloat&);     ~VectorFloat() ;                                                                                                             /*::::::::::::::::::::::::::::::::*/                                   /*  Indices and access operations */                                   /*::::::::::::::::::::::::::::::::*/                                                                                                      inline float&       operator[](int);     inline float&       operator[](int) const;  //read only    inline float&       operator()(int);     inline float&       operator()(int) const; // read only    inline              operator    float*();     inline int          size() const;    inline int          null() const;           int          resize(int d);    inline int          ref_count() const;  // return the number of ref counts    inline float*       addr() const;                                                                               /*::::::::::::::*/                                                     /*  Assignment  */                                                     /*::::::::::::::*/                                                                                                                        inline  VectorFloat& operator=(const VectorFloat&);            VectorFloat& operator=(float);    inline  VectorFloat& ref(const VectorFloat &);            VectorFloat& inject(VectorFloat&);            VectorFloat& copy(const VectorFloat&);    /* I/O */                                                          friend ostream&   operator<<(ostream&, const VectorFloat&);       };                                                                         // operators and member functionsinline int VectorFloat::null()  const{    return (size() == 0) ;}inline int VectorFloat::size() const{    return   p-> sz;}inline int VectorFloat::ref_count() const{    return p->ref_count;}inline float* VectorFloat::addr() const{    return data;}inline VectorFloat::operator float*() {    return data;}inline float& VectorFloat::operator()(int i){#ifdef VECTOR_FLOAT_BOUNDS_CHECK    assert(0<=i && i<size());#endif     return data[i];}inline float& VectorFloat::operator()(int i) const{#ifdef VECTOR_FLOAT_BOUNDS_CHECK    assert(0<=i && i<size());#endif    return data[i];}//  [] *always* performs bounds-check //  *CHANGE*  [] is the same as ()inline float& VectorFloat::operator[](int i){#ifdef VECTOR_FLOAT_BOUNDS_CHECK    assert(0<=i && i<size());#endif      return data[i];}//  [] *always* performs bounds-check //  *CHANGE*  [] is the same as ()inline float& VectorFloat::operator[](int i) const{#ifdef VECTOR_FLOAT_BOUNDS_CHECK    assert(0<=i && i<size());#endif      return data[i];}inline VectorFloat& VectorFloat::ref(const VectorFloat& m){    // always check that the p field has been initialized.    // Either the lhs or rhs could be a NULL VectorFloat...            if (&m != this)         // not really necessary...        {            m.p->ref_count++;            if (--(p->ref_count) == 0)              // perform garbage col.            {                delete [] ( p->data);                delete p;            }            p = m.p;            data = m.data;        }        return *this;}inline VectorFloat& VectorFloat::operator=(const VectorFloat& m){    return  ref(m);}#endif // _VECTOR_FLOAT_H_

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