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📄 hotblood_res.h

📁 <B>韩国游戏《热血》</B>
💻 H
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#ifndef HOTBLOOD_RES_H
#define HOTBLOOD_RES_H

// WARNING: DO NOT MODIFY THIS FILE
// AUTO-GENERATED BY BREW Resource Editor

#define HOTBLOOD_RES_FILE "hotblood.bar"

#define IDS_HELP1		1
#define IDS_HELP2		2
#define IDS_HELP3		3
#define IDS_HELP4		4
#define IDS_HELP5		5
#define IDS_HELP6		6
#define IDS_HELP7		7
#define IDS_HELP8		8
#define IDS_HELP9		9
#define IDS_HELP10		10
#define IDS_HELP11		11
#define IDS_HELP12		12
#define IDS_HELP13		13
#define IDS_HELP14		14
#define IDB_CHO1_LW1		1
#define IDB_CHO1_LW2		2
#define IDB_CHO1_RW1		3
#define IDB_CHO1_RW2		4
#define IDB_CHO1_LSPA1		5
#define IDB_CHO1_LSPA2		6
#define IDB_CHO1_RSPA1		7
#define IDB_CHO1_RSPA2		8
#define IDB_CHO1_LJA1		9
#define IDB_CHO1_LJA2		10
#define IDB_CHO1_EFF_L		11
#define IDB_CHO1_EFF_R		12
#define IDB_CHO1_LIGHTNING		13
#define IDB_SCORE2		14
#define IDB_CHO1_RJA4		16
#define IDB_CHO1_LSHOCK		17
#define IDB_CHO1_RSHOCK		18
#define IDB_CHO1_LKO		19
#define IDB_CHO1_RKO		20
#define IDB_BOW_LW1		21
#define IDB_BOW_LW2		22
#define IDB_BOW_RW1		23
#define IDB_BOW_RW2		24
#define IDB_BOW_LATTACK		25
#define IDB_BOW_RATTACK		26
#define IDB_BOW_LSHOCK		27
#define IDB_BOW_RSHOCK		28
#define IDB_BOW_LKO		29
#define IDB_BOW_RKO		30
#define IDB_SPEAR_LW1		31
#define IDB_SPEAR_LW2		32
#define IDB_SPEAR_RW1		33
#define IDB_SPEAR_RW2		34
#define IDB_SPEAR_LATTACK		35
#define IDB_SPEAR_RATTACK		36
#define IDB_SPEAR_LSHOCK		37
#define IDB_SPEAR_RSHOCK		38
#define IDB_SPEAR_LKO		39
#define IDB_SPEAR_RKO		40
#define IDB_SWORD_LW1		41
#define IDB_SWORD_LW2		42
#define IDB_SWORD_RW1		43
#define IDB_SWORD_RW2		44
#define IDB_SWORD_LATTACK1		45
#define IDB_SWORD_LATTACK2		46
#define IDB_SWORD_RATTACK1		47
#define IDB_SWORD_RATTACK2		48
#define IDB_SWORD_LSHOCK		49
#define IDB_SWORD_RSHOCK		50
#define IDB_SWORD_LKO		51
#define IDB_SWORD_RKO		52
#define IDB_ST1_LW1		53
#define IDB_ST1_LW2		54
#define IDB_ST1_RW1		55
#define IDB_ST1_RW2		56
#define IDB_ST1_LATTACK1		57
#define IDB_ST1_LATTACK2		58
#define IDB_ST1_RATTACK1		59
#define IDB_ST1_RATTACK2		60
#define IDB_ST1_LSHOCK		61
#define IDB_ST1_RSHOCK		62
#define IDB_ST1_LKO		63
#define IDB_ST1_RKO		64
#define IDB_ST2_LW1		65
#define IDB_ST2_LW2		66
#define IDB_ST2_RW1		67
#define IDB_ST2_RW2		68
#define IDB_ST2_LATTACK1		69
#define IDB_ST2_LATTACK2		70
#define IDB_ST2_RATTACK1		71
#define IDB_ST2_RATTACK2		72
#define IDB_ST2_LSHOCK		73
#define IDB_ST2_RSHOCK		74
#define IDB_ST2_LKO		75
#define IDB_ST2_RKO		76
#define IDB_ST3_LW1		77
#define IDB_ST3_LW2		78
#define IDB_ST3_RW1		79
#define IDB_ST3_RW2		80
#define IDB_ST3_LATTACK1		81
#define IDB_ST3_LATTACK2		82
#define IDB_ST3_RATTACK1		83
#define IDB_ST3_RATTACK2		84
#define IDB_ST3_LSHOCK		85
#define IDB_ST3_RSHOCK		86
#define IDB_ST3_LKO		87
#define IDB_ST3_RKO		88
#define IDB_BOW_LARROW		89
#define IDB_BOW_RARROW		90
#define IDB_BACK1_1		91
#define IDB_BACK1_2		92
#define IDB_BACK2_1		93
#define IDB_BACK2_2		94
#define IDB_BACK3_1		95
#define IDB_BACK3_2		96
#define IDB_GOGO		97
#define IDB_PIG0		98
#define IDB_PIG1		99
#define IDB_LOGO		100
#define IDB_CHO1_LSPA3		101
#define IDB_MENU_BG		102
#define IDB_MENU_SWORD		103
#define IDB_KEYHELP_1		104
#define IDB_KEYHELP_2		105
#define IDB_KEYHELP_3		106
#define IDB_KEYHELP_4		107
#define IDB_TALKWINDOW		108
#define IDB_SHADOW1		109
#define IDB_SHADOW2		110
#define IDB_FACE0		111
#define IDB_FACE1		112
#define IDB_FACE2		113
#define IDB_FACE3		114
#define IDB_FACE4		115
#define IDB_FACE5		116
#define IDB_FACE6		117
#define IDB_CHO1_RSPA3		118
#define IDB_CHO1_LJ1		121
#define IDB_CHO1_LJ2		122
#define IDB_CHO1_LJA		123
#define IDB_CHO1_RJ1		124
#define IDB_CHO1_RJ2		125
#define IDB_CHO1_RJA		126
#define IDB_CHO1_LPA1		127
#define IDB_CHO1_LPA2		128
#define IDB_CHO1_RPA1		129
#define IDB_CHO1_RPA2		130
#define IDB_CHO1_PA1		131
#define IDB_CHO1_PA2		132
#define IDB_MENU_BAR		133
#define IDB_MENU_BAR1		134
#define IDB_MENU_LUX		135
#define IDB_MENU_LIST		136
#define IDB_MENU_HR		137
#define IDB_MENU_HL		138
#define IDB_MENU_BR		139
#define IDB_MENU_BL		140
#define IDB_CONTINUE		141
#define IDB_YES		142
#define IDB_NO		143
#define IDB_BUTTON_PREV		144
#define IDB_BUTTON_MENU		145
#define IDB_BUTTON_NEXT		146
#define IDB_POPUP1		147
#define IDB_POPUP2		148
#define IDB_POPUP3		149
#define IDB_POPUP4		150
#define IDB_CONTACT0		152
#define IDB_CONTACT1		153
#define IDB_CONTACT2		154
#define IDB_CONTACT3		155
#define IDB_CONTACT4		156
#define IDB_POLYLOGO		161
#define IDB_BILLCOM_LOGO		162
#define IDB_RANKING_LOGO		163
#define IDB_CHO1_PA3		164
#define IDB_BUTTON_RPREV		165
#define IDB_BUTTON_RNEXT		166
#define IDB_CURSOR		167
#define IDB_CHAR_SOUND		168
#define IDB_CHAR_VIB		169
#define IDB_CHAR_ONOFF		170
#define IDB_SELECTED		171
#define IDB_KEYHELP_5		172
#define IDB_SCORE		173
#define IDB_BONUS1_1		177
#define IDB_BONUS1_2		178
#define IDB_BONUS2_1		179
#define IDB_BONUS2_2		180
#define IDB_BONUS2_3		181
#define IDB_MMF_1		182
#define IDB_MMF_2		183
#define IDB_MMF_3		184
#define IDB_MMF_4		185
#define IDB_MMF_5		186
#define IDB_MMF_6		187
#define IDB_MMF_7		188
#define IDB_MMF_8		189
#define IDB_MMF_9		190
#define IDB_MMF_10		191
#define IDB_MMF_11		192
#define IDB_MMF_12		193
#define IDB_MMF_13		194


#endif  // HOTBLOOD_RES_H

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