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<h2> <a name="Heading10"> C++ as Opposed to Other Object-Oriented Languages</a></h2>
<p>C++ differs from other object-oriented languages in many ways. For instance,
C++ is not a root-based language, nor does it operate on a runtime virtual machine.
These differences significantly broaden the domains in which C++ can be used.</p>
<h3> <a name="Heading11"> Backward Compatibility with Legacy Systems</a></h3>
<p>The fact that legacy C code can be combined seamlessly with new C++ code is
a major advantage. Migration from C to C++ does not force you to throw away
good, functional C code. Many commercial frameworks, and even some components
of the Standard Library itself, are built upon legacy C code that is wrapped
in an object-oriented interface. </p>
<h3> <a name="Heading12"> Performance</a></h3>
<p>Interpreted languages allow easier code porting, albeit at the cost of significant
performance overhead. C++, on the other hand, uses the compile and link model
it inherited from C. One of the goals of C++ designers has been to keep it as
efficient as possible; a compile-and-link model enables very efficient code
generation and optimization. Another performance factor is the use of a garbage
collector. This feature is handy and prevents some common programming bugs;
however, garbage collected languages are disqualifies for time-critical application
development, where determinacy is paramount. For that reason, C++ does not have
a garbage collector.</p>
<h3> <a name="Heading13"> Object-Orientation and Other Useful Paradigms</a></h3>
<p>In addition to object-oriented programming, C++ supports other useful programming
styles, including procedural programming, object-based programming, and generic
programming -- making it a multi-paradigm, general-purpose programming language.</p>
<p></p>
<p> </p>
<h4> Procedural Programming</h4>
<p>Procedural programming is not very popular these days. However, there are some
good reasons for C++ to support this style of programming, even today.</p>
<p><b> Gradual Migration of C Programmers To C++</b></p>
<p>C programmers who make their first steps in C++ are not forced to throw all
their expertise away. Many primitives and fundamental concepts of C++ were inherited
from C, including built-in operators and fundamental types, pointers, the notion
of dynamic memory allocation, header files, preprocessor, and so on. As a transient
phase, C programmers can still remain productive when the shift to C++ is made.</p>
<p><b>Bilingual Environments</b></p>
<p>C++ and C code can work together. Under certain conditions, this combination
is synergetic and robust.</p>
<p><b>Machine-Generated Code</b></p>
<p>Many software tools and generators generate C code as an intermediate stage
of application build. For example, SQL queries on most relational databases
are translated into C code, which is in turn compiled and linked. There's not
much point in forcing these generators to produce C++ code (although some do
so) when the generated code is not going to be used by human programmers. Furthermore,
many early C++ compilers were not really compilers in the true meaning of the
word; they are better described as translators because they translated C++ code
into intermediate C code that was later compiled and linked. In fact, any valid
C++ programs can be translated directly into pure C code.</p>
<h3> <a name="Heading14">Object-Oriented Programming</a></h3>
<p>This is the most widely used style of programming in C++. The intent of this
book is to deliver useful guidelines and rules of thumb for efficient, reliable,
reusable, and easy to maintain object-oriented code. But there is no universal
consensus as to what OO really is; the definitions vary among schools, languages,
and users. There <i>is</i>, however, a consensus about a common denominator
-- a combination of encapsulation, information hiding, polymorphism, dynamic
binding, and inheritance. Some maintain that advanced object-oriented consists
of generic programming support and multiple inheritance. These concepts will
be discussed in depth in the chapters that follow.</p>
<h3> <a name="Heading15">Generic Programming</a></h3>
<p>Generic programming proceeds one step beyond object-oriented programming in
pursuing reusability. Two important features of C++, templates and operator
overloading, are the basis of generic programming. STL, a collection of generic
algorithms and containers, is probably the most impressive manifestation of
this paradigm.</p>
<h2> <a name="Heading16">Aim Of the Book</a></h2>
<p>This book is aimed at experienced C++ developers who seek a guide for enhancing
their design and programming proficiency. It discloses facts and techniques
and provides a knowledge base for advanced, Standard-compliant, and efficient
use of C++. In addition, the book also explains the underlying mechanism behind
the high-level features of the language, and it explains the philosophy behind
the design and evolution of C++.</p>
<h2> <a name="Heading17"> Target Audience</a></h2>
<p>The target audience is intermediate and advanced level C++ developers who want
to improve their proficiency by acquiring new programming techniques and design
idioms. On top of adding many new features to the language, the standardization
committee has deprecated several features and library components. In this book,
readers who want to develop long lasting, future-proof C++ software can find
a comprehensive list of deprecated features and their recommended alternatives.</p>
<h2> <a name="Heading18">Organization of the Book</a></h2>
<p><b>Chapter 2</b>, "Standard Briefing: The Latest Addenda to ANSI/ISO C++,"
presents some of the key terms that are used in the C++ Standard, and which
are used extensively in this book. Following this, the recent changes and extensions
to C++ are described. Finally, Chapter 2 gives an overview of the deprecated
features that are listed in the Standard, and suggests standard-conforming replacements
for them.</p>
<p><b>Chapter 3</b>, "Operator Overloading," explores the benefits as well as
the potential problems of operator overloading. It discusses the restrictions
that apply to operator overloading and explains how to use conversion operators.</p>
<p><b>Chapter 4</b>, "Special Member Functions: Default Constructor, Copy Constructor,
Destructor, and Assignment Operator," explains the semantics of the special
member functions and their role in class design. It also demonstrates several
techniques and guidelines for an effective usage of these special member functions.
</p>
<p><b>Chapter 5</b>, "Object-Oriented Programming and Design," provides a brief
survey of the various programming styles that are supported by C++, focusing
on the principles of object-oriented design and programming.</p>
<p><b>Chapter 6</b>, "Exception Handling," first describes traditional error handling
methods and their disadvantages, and then presents standard exception handling.
A brief historical account of the design of exception handling is provided and,
finally, exception handling-related performance issues are discussed.</p>
<p><b>Chapter 7</b>, "Runtime Type Information," discusses the three components
of runtime type information (RTTI), namely <tt>typeid</tt>, <tt>dynamic_cast</tt>
and class <tt>type_info</tt>. In addition, it explains when the use of RTTI
is necessary. Finally, it discusses the performance overhead associated with
runtime type information.</p>
<p><b>Chapter 8</b>, "Namespaces," elucidates the rationale behind the addition
of namespaces to the language and the problems that namespaces solve. Then it
demonstrates how namespaces are used in practice, and how they interact with
other language features.</p>
<p><b>Chapter 9</b>, "Templates," discusses various aspects of designing and implementing
templates, including class templates, function templates, and template issues
that are of special concern (such as pointers to members, virtual member functions
within a template class, inheritance relations, and explicit instantiations).</p>
<p><b>Chapter 10</b>, "STL and Generic Programming," is an introduction to the
Standard Template Library and to generic programming in general. It discusses
the principles of generic programming, focusing on STL as an exemplary framework
of generic programming. This chapter also demonstrates the use of STL components:
containers, algorithms, iterators, allocators, adapters, binders, and function
objects. The most widely used STL components, <tt>std::vector</tt> and <tt>std::string</tt>,
are explored in detail.</p>
<p><b>Chapter 11</b>, "Memory Management," explains the memory model of C++. It
describes the three types of data storage: static, automatic, and free store.
This chapter also delves into the semantics of operators <tt>new</tt> and <tt>delete
and their underlying implementation</tt>. In addition, it demonstrates the use
of advanced memory management techniques and guides you in avoiding common memory-related
errors.</p>
<p><b>Chapter 12</b>, "Optimizing Your Code," is dedicated to code optimization.
It provides useful guidelines and tips for writing more efficient code, and
it proceeds toward more aggressive optimization techniques for minimizing space
and accelerating runtime speed.</p>
<p><b>Chapter 13</b>, "C Language Compatibility Issues," demonstrates how to migrate
from C to C++ and, in particular, how to migrate from procedural programming
to object-orientation. It lists the differences between the C subset of C++
and ISO C. Finally, it delves into the underlying representation of C++ objects
in memory and their compatibility with C structs.</p>
<p><b>Chapter 14</b>, "Concluding Remarks and Future Directions," seals this book.
It describes the principles and guidelines in the design and evolution of C++
throughout the last two decades, and compares it to the evolution of other,
less successful programming languages. Then it lists features that almost made
it into the Standard. Next, it discusses possible future extensions, including
automated garbage collection, object persistence, and concurrency. Other hypothetical
future extensions that are described are dynamically linked libraries, rule-based
programming, and extensible member functions. </p>
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