📄 stdafx.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Desc: Sample application for Direct3D
*
* copyright (c) 2002 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
// stdafx.h : include file for standard system include files,
/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
********************************************************************
* copyright (c) 2003 by Peter A Walsh and Adrian Perez *
* See license.txt for modification and distribution information *
********************************************************************/
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <mmsystem.h>
// Local Header Files
#define D3D_OVERLOADS
#include <d3d9.h>
#include <dsound.h>
#include <dinput.h>
#include "..\GameLib\GraphicsLayer.h"
#include "..\GameLib\Application.h"
#include "..\GameLib\Window.h"
#include "..\GameLib\GameGlobals.h"
#include "..\GameLib\GameTypes.h"
#include "..\GameLib\sound.h"
#include "..\GameLib\soundlayer.h"
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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