📄 pathplan.cpp
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
#include "stdafx.h"
#include <vector>
#include <list>
using namespace std;
#include "cell.h"
#include "resource.h"
cWorld* g_pWorld;
cCreature g_creature;
int xCenter, yCenter;
float scale;
HWND g_hWnd;
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_PATHPLAN, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_PATHPLAN);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage is only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PATHPLAN);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCSTR)IDC_PATHPLAN;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
40, 40, 500, 500, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
static UINT uTimer; /* timer identifier */
switch (message)
{
case WM_CREATE:
{
g_creature.m_loc = point2(0.f,0.f);
g_creature.m_bFollowingPath = false;
uTimer = SetTimer(hWnd, 1, 50, NULL);
g_pWorld = new cWorld( "media\\rooms.wld" );
g_hWnd = hWnd;
}
break;
case WM_TIMER:
{
InvalidateRect( hWnd, NULL, FALSE );
}
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_LBUTTONUP:
{
int x = LOWORD(lParam);
int y = HIWORD(lParam);
// create a node here, and make the unit go to it.
point2 clickLoc(
(x - xCenter) / scale,
(y - yCenter) / -scale );
// 2 cases... if the user clicked inside the creature's cell, bee-line to it.
int clickedIndex = g_pWorld->FindContainingCell( clickLoc );
int creatureIndex = g_pWorld->FindContainingCell( g_creature.m_loc );
if( creatureIndex < 0 )
break; // creature wasn't in a cell
cNode* clickNode = g_pWorld->AddTempNode( clickLoc );
cNode* creatureNode = g_pWorld->AddTempNode( g_creature.m_loc );
if( !clickNode || !creatureNode )
break;
if( clickedIndex == creatureIndex )
{
g_creature.m_path.Clear();
g_creature.m_path.Add( clickNode );
g_creature.m_bFollowingPath = true;
}
else
{
g_pWorld->ShortestPath( &g_creature.m_path,
clickNode, creatureNode);
g_creature.m_bFollowingPath = true;
}
}
break;
case WM_DESTROY:
if (uTimer)
KillTimer(hWnd, uTimer);
PostQuitMessage(0);
break;
//case WM_ERASEBKGND:
// break;
case WM_SIZE:
{
int nx = LOWORD(lParam);
int ny = HIWORD(lParam);
xCenter = nx/2, yCenter = ny/2;
scale = (float)min( (float)nx/20, (float)ny/20 );
break;
}
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(g_hWnd, &ps);
RECT rt;
GetClientRect(g_hWnd, &rt);
int width = rt.right - rt.left, height = rt.bottom - rt.top;
// since we're not letting windows erase the background, we need to do it here
//Rectangle( hdc, rt.left-1, rt.top-1, rt.right+1, rt.bottom+1 );
// draw the world
g_pWorld->Draw( hdc, xCenter, yCenter, scale);
g_creature.Erase( hdc, xCenter, yCenter, scale);
g_creature.Walk();
g_creature.Draw( hdc, xCenter, yCenter, scale);
EndPaint(g_hWnd, &ps);
//InvalidateRect( g_hWnd, NULL, false );
}
break;
case WM_KEYUP:
{
int key = (int)wParam;
if( key == 'Z' )
{
g_bDrawPortals = !g_bDrawPortals;
if( !g_bDrawPortals )
{
InvalidateRect( g_hWnd, NULL, true );
}
}
if( key == 'X' )
{
g_bDrawGraph = !g_bDrawGraph;
if( !g_bDrawGraph )
{
InvalidateRect( g_hWnd, NULL, true );
}
}
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
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