📄 bspline.h
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/********************************************************************
* Advanced 3D Game Programming using DirectX 9.0 *
********************************************************************
* copyright (c) 2003 by Peter A Walsh and Adrian Perez *
* See license.txt for modification and distribution information *
********************************************************************/
#ifndef _BSPLINE_H
#define _BSPLINE_H
#include <vector>
using std::vector;
class cBSpline
{
vector< point3 > m_ctrlPoints;
static matrix4 m_baseMatrix;
public:
void AddCtrlPoint( point3& pt )
{
m_ctrlPoints.push_back( pt );
}
point3 Calc( float t, int i0 );
point3 CalcAbs( float t );
int NumPoints()
{
return m_ctrlPoints.size();
}
};
#endif //_BSPLINE_H
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