📄 mathglobal.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
#ifndef _MATHGLOBAL_H
#define _MATHGLOBAL_H
#ifndef EPSILON
#define EPSILON 0.001f
#endif
#ifndef PI
#define PI 3.1415926f
#endif
#ifndef SIGN_BIT
#define SIGN_BIT 0x80000000
#endif
#ifndef INV_SIGN_BIT
#define INV_SIGN_BIT 0x7FFFFFFF
#endif
#include <stdlib.h>
// perform absolute value by AND'ing out the sign bit
inline float FastFabs( const float &in )
{
int* temp = (int*)∈
int out = *temp & INV_SIGN_BIT;
return *((float*)&out);
}
// generates a random number between -1 and 1
inline float FRand()
{
return (float)(rand()-RAND_MAX/2) / (RAND_MAX/2);
}
#endif //_MATHGLOBAL_H
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