📄 point3.cpp
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
#include "point3.h"
#include "point4.h"
const point3 point3::Zero( 0.f,0.f,0.f );
const point3 point3::i( 1.f, 0.f, 0.f );
const point3 point3::j( 0.f, 1.f, 0.f );
const point3 point3::k( 0.f, 0.f, 1.f );
point3::point3( const point4& in )
{
/**
* If the homogenous coordinate isn't 1, normalize the point.
*/
if( in.w != 1.f )
{
float inv = 1/in.w;
x = in.x * inv;
y = in.y * inv;
z = in.z * inv;
}
else
{
x = in.x;
y = in.y;
z = in.z;
}
}
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