📄 miscnm.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
#ifndef _MISCNM_H
#define _MISCNM_H
#include "NetMessages.h"
//=================================================================
/**
* Message: Score Change
* ID: 13
* Desc: When someone dies, someone's score changes. Just takes
* a player ID and a new score. Generally broadcast to all clients
* whenever the score changes.
*/
class cNM_ScoreChange
: public cNetMessage
{
int m_entID; // ID of the object that has been added.
int m_newScore; // New score for that object.
public:
cNM_ScoreChange(
int entID,
int newScore );
cNM_ScoreChange(){}
virtual int SerializeTo( uchar* pOutput );
virtual void SerializeFrom( uchar *pFromData, int datasize );
virtual void Exec();
protected:
};
#endif//_MISCNM_H
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