📄 gameprojent.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 8.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Title: GameProjEnt.h
* Desc: Represents a projectile in the world
*
* copyright (c) 2001 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
#ifndef _GAMEPROJENT_H
#define _GAMEPROJENT_H
#include "GameEnt.h"
#include "..\ResourceMgr.h"
objID GetNextProjEntID();
class cGameProjEnt : public cGameEnt
{
// constructor is private to force usage of CreateProjEnt
cGameProjEnt();
objID m_launcher; // We shouldn't kill the guy that launched us.
public:
//==========-------------------------- cGameEnt routines
virtual void Tick( float tickLength );
virtual bool RespondToCollision( cGameEnt* pOther );
/**
* We extend the base set of message handling abilities
*/
virtual uint ProcMsg( const sMsg& msg );
virtual bool HitsObjects(){ return true; }
/**
* Create a projectile entity. All creation goes through
* one of these static ctors. The server should
* use the server ctor, client client.
*/
static cGameProjEnt* CreateOnServer( objID parent, float yaw, float pitch );
static cGameProjEnt* CreateOnClient( objID id, sEntState& state );
};
#endif //_GAMEPROJENT_H
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