soundlayer.h

来自「<B>DirectX9.0 3D游戏编程</B>」· C头文件 代码 · 共 51 行

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/*******************************************************************
 *         Advanced 3D Game Programming using DirectX 9.0
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 * copyright (c) 2003 by Peter A Walsh and Adrian Perez
 * See license.txt for modification and distribution information
 ******************************************************************/

#ifndef _SOUNDLAYER_H
#define _SOUNDLAYER_H

#include <dsound.h>
#include "GameErrors.h"	// Added by ClassView

class cSound;

class cSoundLayer  
{

	LPDIRECTSOUND8			m_pDSound;
	LPDIRECTSOUNDBUFFER8	m_pPrimary; // primary mixer

	static cSoundLayer* m_pGlobalSLayer;

	cSoundLayer( HWND hWnd );

public:
	virtual ~cSoundLayer();

	static cSoundLayer* GetSound()
	{ 
		return m_pGlobalSLayer; 
	}

	LPDIRECTSOUND8 GetDSound()
	{
		return m_pDSound;
	}

	static void Create( HWND hWnd )
	{
		new cSoundLayer( hWnd );
	}
};

inline cSoundLayer* Sound()
{
	return cSoundLayer::GetSound();
}

#endif //_SOUNDLAYER_H

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