📄 cdatapacket.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
// cDataPacket.h: interface for the cDataPacket class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CDATAPACKET_H__4A115C41_D1D4_11D3_AE4F_00E029031C67__INCLUDED_)
#define AFX_CDATAPACKET_H__4A115C41_D1D4_11D3_AE4F_00E029031C67__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WINDOWS_LEAN_AND_MEAN
#include <windows.h>
#define MAX_UDPBUFFERSIZE 4096
class cDataPacket
{
public:
char d_data[ MAX_UDPBUFFERSIZE ];
unsigned short d_length,
d_timesSent;
DWORD d_id,
d_firstTime,
d_lastTime;
cDataPacket();
virtual ~cDataPacket();
void Init( DWORD time, DWORD id, unsigned short len, char *pData );
cDataPacket &operator=( const cDataPacket &otherPacket );
};
#endif // !defined(AFX_CDATAPACKET_H__4A115C41_D1D4_11D3_AE4F_00E029031C67__INCLUDED_)
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