📄 cunreliablequeueout.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
// cUnreliableQueueOut.h: interface for the cUnreliableQueueOut class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CUNRELIABLEQUEUEOUT_H__8E4CCAC2_D4DB_11D3_AE4F_00E029031C67__INCLUDED_)
#define AFX_CUNRELIABLEQUEUEOUT_H__8E4CCAC2_D4DB_11D3_AE4F_00E029031C67__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "cMonitor.h"
#include "cDataPacket.h"
#include <list>
using namespace std;
class cUnreliableQueueOut : public cMonitor
{
list<cDataPacket *> d_packets;
DWORD d_currentPacketID;
unsigned char d_maxPackets,
d_numPackets;
public:
cUnreliableQueueOut();
virtual ~cUnreliableQueueOut();
void Clear();
void AddPacket( char *pData, unsigned short len );
bool GetPreviousPacket( DWORD packetID, cDataPacket *pPacket );
void SetMaxPackets( unsigned char maxPackets );
DWORD GetCurrentID()
{
return d_currentPacketID;
}
};
#endif // !defined(AFX_CUNRELIABLEQUEUEOUT_H__8E4CCAC2_D4DB_11D3_AE4F_00E029031C67__INCLUDED_)
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