📄 macros.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
// Macros.h - macros, defines, typedefs, etc.
//
//////////////////////////////////////////////////////////////////////
#if !defined( __MACROS_H )
#define __MACROS_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#if defined( _CONSOLE )
#define OUTPUTREPORT0( a ) { printf( a ); }
#define OUTPUTREPORT1( a, b ) { printf( a, b ); }
#define OUTPUTREPORT2( a, b, c ) { printf( a, b, c ); }
#define OUTPUTREPORT3( a, b, c, d ) { printf( a, b, c, d ); }
#else // !defined( _CONSOLE )
#define OUTPUTREPORT0( a ) \
{ \
OutputDebugString( a ); \
}
#define OUTPUTREPORT1( a, b ) \
{ \
char outputBuffer[ 1000 ]; \
sprintf( outputBuffer, a, b ); \
OutputDebugString( outputBuffer ); \
}
#define OUTPUTREPORT2( a, b, c ) \
{ \
char outputBuffer[ 1000 ]; \
sprintf( outputBuffer, a, b, c ); \
OutputDebugString( outputBuffer ); \
}
#define OUTPUTREPORT3( a, b, c, d ) \
{ \
char outputBuffer[ 1000 ]; \
sprintf( outputBuffer, a, b, c, d ); \
OutputDebugString( outputBuffer ); \
}
#endif // defined( _CONSOLE )
#if defined( _DEBUG )
// printf() a lot of information
#define _DEBUG_VERBOSE
// Drop 1 in _DEBUG_DROPTEST random packets to see how the system handles it.
// Undefine _DEBUG_DROPTEST to turn it off. _DEBUG_DROPTEST > 1.
//#define _DEBUG_DROPTEST 4
// Queue an outgoing message for at least _DEBUG_PINGTEST ms
// Undefine _DEBUG_PINGTEST to turn it off. _DEBUG_PINGTEST > 0.
//#define _DEBUG_PINGTEST 100
// printf() some ping information
//#define _DEBUG_TIMING
// Clock synch testing information
//#define _DEBUG_CLOCK
#endif // !defined( _DEBUG )
// Convert bits to bytes.
#define BYTESREQUIRED( x ) ( ( x >> 3 ) + ( x & 0x7 != 0 ) )
#endif
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