📄 cqueueout.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
// cQueueOut.h: interface for the cQueueOut class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CQUEUEOUT_H__4A115C50_D1D4_11D3_AE4F_00E029031C67__INCLUDED_)
#define AFX_CQUEUEOUT_H__4A115C50_D1D4_11D3_AE4F_00E029031C67__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "cMonitor.h"
#include "cDataPacket.h"
#include <list>
using namespace std;
class cQueueOut : public cMonitor
{
protected:
list<cDataPacket *> d_packets;
DWORD d_currentPacketID,
d_count; // number of packets added to this queue.
public:
cQueueOut();
virtual ~cQueueOut();
void Clear();
void AddPacket( char *pData, unsigned short len );
void RemovePacket( DWORD packetID );
bool GetPacketForResend( DWORD waitTime, cDataPacket *pPacket );
bool GetPreviousPacket( DWORD packetID, cDataPacket *pPacket );
cDataPacket *BorrowPacket( DWORD packetID );
void ReturnPacket();
DWORD GetLowestID();
bool IsEmpty();
DWORD GetCurrentID()
{
return d_currentPacketID;
}
DWORD GetCount()
{
return d_count;
}
};
#endif // !defined(AFX_CQUEUEOUT_H__4A115C50_D1D4_11D3_AE4F_00E029031C67__INCLUDED_)
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