📄 gameserver2.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: GameCommon - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\ADRIAN~1\LOCALS~1\Temp\RSPB0.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/GameCommon.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\Book\Code\Game\GameCommon\GameWorld.cpp"
]
Creating command line "cl.exe @D:\DOCUME~1\ADRIAN~1\LOCALS~1\Temp\RSPB0.tmp"
Creating temporary file "D:\DOCUME~1\ADRIAN~1\LOCALS~1\Temp\RSPB1.tmp" with contents
[
/nologo /out:"Debug\GameCommon.lib"
.\Debug\GameCell.obj
.\Debug\GameWorld.obj
.\Debug\MsgDaemon.obj
.\Debug\ResourceMgr.obj
.\Debug\StdAfx.obj
.\Debug\ViewCone.obj
.\Debug\GameEnt.obj
.\Debug\GameParaEnt.obj
.\Debug\GamePlayerEnt.obj
.\Debug\GameProjEnt.obj
.\Debug\GameSpawnEnt.obj
]
Creating command line "link.exe -lib @D:\DOCUME~1\ADRIAN~1\LOCALS~1\Temp\RSPB1.tmp"
<h3>Output Window</h3>
Compiling...
GameWorld.cpp
Creating library...
<h3>
--------------------Configuration: GameServer2 - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\ADRIAN~1\LOCALS~1\Temp\RSPB2.tmp" with contents
[
winmm.lib ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/GameServer2.pdb" /debug /machine:I386 /out:"../bin/GameServer2.exe" /pdbtype:sept
.\Debug\EntNM.obj
.\Debug\LoginNM.obj
.\Debug\MiscNM.obj
.\Debug\NetMessages.obj
.\Debug\File.obj
.\Debug\GameServer2.obj
.\Debug\StdAfx.obj
.\Debug\GameServer.obj
.\Debug\GameServer2.res
\Book\Code\Game\GameCommon\Debug\GameCommon.lib
\Book\Code\Game\lib\GameLib.lib
\Book\Code\Game\lib\math3D.lib
\Book\Code\Game\lib\NetLib.lib
]
Creating command line "link.exe @D:\DOCUME~1\ADRIAN~1\LOCALS~1\Temp\RSPB2.tmp"
<h3>Output Window</h3>
Linking...
<h3>Results</h3>
GameServer2.exe - 0 error(s), 0 warning(s)
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