📄 gameserver.h
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/*******************************************************************
* Advanced 3D Game Programming using DirectX 9.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* copyright (c) 2003 by Peter A Walsh and Adrian Perez
* See license.txt for modification and distribution information
******************************************************************/
#ifndef _GAMESERVER_H
#define _GAMESERVER_H
class cGameServer
: public iGameObject
{
public:
void Tick();
void Initialize();
void Shutdown();
cGameServer();
virtual ~cGameServer();
//==========-------------------------- iGameObject
virtual objID GetID(){ return g_gameServer; }
virtual void SetID( objID id ) {}
virtual uint ProcMsg( const sMsg& msg );
void ReliableSendToAllPlayers( cNetMessage& msg );
void ReliableSendToAllPlayersExcept( cNetMessage& msg, objID exception );
void UnreliableSendToAllPlayers( cNetMessage& msg );
void ReliableSendToPlayer( cNetMessage& msg, objID player );
void UnreliableSendToPlayer( cNetMessage& msg, objID player );
};
#endif // _GAMESERVER_H
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