gameserver.h

来自「<B>DirectX9.0 3D游戏编程</B>」· C头文件 代码 · 共 35 行

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/*******************************************************************
 *         Advanced 3D Game Programming using DirectX 9.0
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 * copyright (c) 2003 by Peter A Walsh and Adrian Perez
 * See license.txt for modification and distribution information
 ******************************************************************/

#ifndef _GAMESERVER_H
#define _GAMESERVER_H

class cGameServer 
: public iGameObject
{
public:
	void Tick();
	void Initialize();
	void Shutdown();
	cGameServer();
	virtual ~cGameServer();

	//==========--------------------------	iGameObject
	virtual objID GetID(){ return g_gameServer; }
	virtual void SetID( objID id ) {}
	virtual uint ProcMsg( const sMsg& msg );

	void ReliableSendToAllPlayers( cNetMessage& msg );
	void ReliableSendToAllPlayersExcept( cNetMessage& msg, objID exception );
	void UnreliableSendToAllPlayers( cNetMessage& msg );
	void ReliableSendToPlayer( cNetMessage& msg, objID player );
	void UnreliableSendToPlayer( cNetMessage& msg, objID player );

};

#endif // _GAMESERVER_H

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