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📄 main.cpp

📁 <B>很多DirectX 9.0游戏编程源码例子</B>
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	pVertices[2].tu       = 1.0f;
	pVertices[2].tv       = 1.0f;
	pVertices[2].tu2       = 1.0f;
	pVertices[2].tv2       = 1.0f;
	pVertices[2].vecNorm = D3DXVECTOR3(0.0f,0.0f,1.0f);

	pVertices[3].position = D3DXVECTOR3( 1.0f, 1.0f, 0.0f );
	pVertices[3].tu       = 1.0f;
	pVertices[3].tv       = 0.0f;
	pVertices[3].tu2       = 1.0f;
	pVertices[3].tv2       = 0.0f;
	pVertices[3].vecNorm = D3DXVECTOR3(0.0f,0.0f,1.0f);

	// Done editing, unlock the buffer
	g_pVBInterface->Unlock();

	//---------------------------------------------
	//      LOAD TEXTURES
	//---------------------------------------------

	// Load the tiles
	for( int i = 0; i < 18; i++ ) {
		// Set the name
		sprintf( szTileName, "tile%d.tga", i );
		// Load it
		if( FAILED( D3DXCreateTextureFromFile( 
			g_pd3dDevice, 
			szTileName, 
			&g_pTexture[ i ] ) ) ) {

			return;
		}
	}

	// Load the tile overlay
	if( FAILED( D3DXCreateTextureFromFile( 
		g_pd3dDevice, 
		"overlay.tga", 
		&g_pTexture[ 18 ] ) ) ) {

		return;
	}

	// Text Font
	hFont = CreateFont( 
		16, 0, 0, 0, 
		0, 0, 0, 0, 0, 
		0, 0, PROOF_QUALITY, 
		0, "fixedsys" ); 

	// Create the Direct3D Font
	D3DXCreateFont( g_pd3dDevice, hFont, &pD3DXFont ); 
};
//--------------------------------------------------------------------------------------
//
// Function to draw a 3D object in 2D space
//
// iXPos    = x-position in screen-space of the top-left corner of the object
// iYPos    = y-position in screen-space of the top-left corner of the object
// fXSize   = Width of the object in screen-space (pixels)
// fYSize   = Height of the object in screen-space (pixels)
// iTexture = Index into the texture array of object to draw
//
//--------------------------------------------------------------------------------------
void vDrawInterfaceObject( int iXPos, int iYPos, float fXSize, float fYSize, int iTexture )
{
	D3DXMATRIX	matWorld, matRotation, matTranslation, matScale;
	float		fXPos, fYPos;

	// Set default position,scale,rotation
	D3DXMatrixIdentity( &matTranslation );
	// Scale the sprite
	D3DXMatrixScaling( &matScale, fXSize, fYSize, 1.0f );
	D3DXMatrixMultiply( &matTranslation, &matTranslation, &matScale );
	// Rotate the sprite
	D3DXMatrixRotationZ( &matRotation, 0.0f );
	D3DXMatrixMultiply( &matWorld, &matTranslation, &matRotation );

	// Calculate the position in screen-space
	fXPos = (float)(-(g_iWindowWidth/2)+iXPos);
	fYPos = (g_iWindowHeight/2)-fYSize-iYPos;

	// Move the sprite
	matWorld._41 = fXPos;	// X
	matWorld._42 = fYPos;	// Y

	// Set matrix
	g_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
	g_pd3dDevice->SetTexture( 0, g_pTexture[ iTexture ] );
	g_pd3dDevice->SetStreamSource( 0, g_pVBInterface, 0, sizeof( CUSTOMVERTEX ) );
	g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );
	g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 );

	// Dereference texture
	g_pd3dDevice->SetTexture(0, NULL);
}

//--------------------------------------------------------------------------------------
//
// Function to initialize the map
//
//--------------------------------------------------------------------------------------
void vInitMap( void )
{
	int i;
	
	// Clear the map
	for( i = 0; i < g_iMapWidth * g_iMapHeight; i++ ) {
		g_iTileMap[ i ] = 1;

		// Randomly place rocks
		if( rand()%10 == 5 ) {
			g_iTileMap[ i ] = 2;
		}
	}
}

//-----------------------------------------------------------------------------
//
// Initializes the DirectInput system
//
//-----------------------------------------------------------------------------
int	iInitDirectInput(void)
{
	HRESULT	hReturn;
	
	// Do not try to create Direct Input if already created
	if( !pDI ) {
		// Create a DInput object
		if( FAILED( hReturn = DirectInput8Create( 
			g_hInstance, DIRECTINPUT_VERSION, 
			IID_IDirectInput8, (VOID**)&pDI, NULL ) ) ) {
			
			return( INPUTERROR_NODI );
		}
	}
	else {
		return( INPUTERROR_KEYBOARDEXISTS );
	}
	
	return( INPUTERROR_SUCCESS );
}

//-----------------------------------------------------------------------------
//
// Reads the keyboard data buffer for input actions
//
//-----------------------------------------------------------------------------
int iInitKeyboard(HWND hWnd)
{
	HRESULT			hReturn = 0;
	DIPROPDWORD		dipdw; 
	
	// Don't try to create the keyboard twice
	if( pKeyboard ) {
		return( INPUTERROR_KEYBOARDEXISTS );
	}
	
	// Exit out if no Direct Input interface found
	else if ( !pDI ) {
		return( INPUTERROR_NODI );
	}

	// Obtain an interface to the system keyboard device
	if( FAILED( hReturn = pDI->CreateDevice( 
		GUID_SysKeyboard, 
		&pKeyboard, 
		NULL ) ) ) {

		return( INPUTERROR_NOKEYBOARD );
	}
	
	// Create buffer to hold keyboard data
	ZeroMemory( &dipdw, sizeof( DIPROPDWORD ) );
	dipdw.diph.dwSize		= sizeof( DIPROPDWORD ); 
	dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER ); 
	dipdw.diph.dwObj		= 0; 
	dipdw.diph.dwHow		= DIPH_DEVICE; 
	dipdw.dwData			= KEYBOARD_BUFFERSIZE;
	
	// Set the size of the buffer
	if( FAILED( hReturn = pKeyboard->SetProperty( 
		DIPROP_BUFFERSIZE, 
		&dipdw.diph ) ) ) {
		
		return( INPUTERROR_NOKEYBOARD );
	}
	 
	// Set the format of the keyboard
	if( FAILED( hReturn = pKeyboard->SetDataFormat( 
		&c_dfDIKeyboard ) ) ) {
		
		return( INPUTERROR_NOKEYBOARD );
	}
	
	// Set the co-operative level to exclusive access
	if( FAILED( hReturn = pKeyboard->SetCooperativeLevel( 
		hWnd, 
		DISCL_NONEXCLUSIVE | DISCL_FOREGROUND 
		) ) ) {
		
		return( INPUTERROR_NOKEYBOARD );
	}
	
	// Acquire the keyboard device
	pKeyboard->Acquire();

	// Get the keyboard layout, this is required
	// for converting scan codes to ascii codes.
	g_Layout = GetKeyboardLayout( 0 );
	
	return( INPUTERROR_SUCCESS );
}

//-----------------------------------------------------------------------------
//
// Reads the keyboard data buffer for input actions
//
//-----------------------------------------------------------------------------
int iReadKeyboard( void )
{
	HRESULT				hr;
	DWORD				dwCurBuffer;
	DIDEVICEOBJECTDATA	didKeyboardBuffer[KEYBOARD_BUFFERSIZE];
	DWORD				dwItems = KEYBOARD_BUFFERSIZE;
	BYTE				byteASCII;

	// Dont try to read the keyboard if the interface or device is invalid
    if( !pKeyboard || !pDI ) {
        return( INPUTERROR_NOKEYBOARD );
	}

	// Read the buffered data
	hr = pKeyboard->GetDeviceData( 
		sizeof( DIDEVICEOBJECTDATA ), 
		didKeyboardBuffer, 
		&dwItems, 
		0 ); 
	
	// Keyboard may have been lost, reacquire it
	if( FAILED( hr ) ) {
		pKeyboard->Acquire();
		return( INPUTERROR_SUCCESS );
	}
	
	// Process data if there is data to read
	if ( dwItems ) {
		// Process the data
		for( dwCurBuffer = 0; dwCurBuffer < dwItems; dwCurBuffer++ ) {
			
			// Default all keys to being "up"
			for( int j = 0; j < 256; j++ ) {
				ascKeys[ j ][ dwCurBuffer ] = 0;
				diks[ j ][ dwCurBuffer ] = 0;
			}
			
			// Map scan-code to ascii code
			byteASCII = Scan2Ascii( didKeyboardBuffer[dwCurBuffer].dwOfs );
			
			// Set key to be down (depressed)
			if( didKeyboardBuffer[ dwCurBuffer ].dwData & 0x80 ) {
				ascKeys[ byteASCII ][ dwCurBuffer ] = 1;
				diks[ didKeyboardBuffer[ dwCurBuffer ].dwOfs ]
					[ dwCurBuffer ] = 1;

				// Check if SHIFT key changed
				if( didKeyboardBuffer[ dwCurBuffer ].dwOfs == DIK_LSHIFT || 
					didKeyboardBuffer[ dwCurBuffer ].dwOfs == DIK_RSHIFT ) {
					g_bShift = 1;
				}
			}
			// Set key to be up
			else {
				ascKeys[ byteASCII ][ dwCurBuffer ] = 0;
				diks[ didKeyboardBuffer[ dwCurBuffer ].dwOfs ]
					[ dwCurBuffer ] = 0;
				
				// Check if SHIFT key changed
				if( didKeyboardBuffer[ dwCurBuffer ].dwOfs == DIK_LSHIFT || 
					didKeyboardBuffer[ dwCurBuffer ].dwOfs == DIK_RSHIFT ) {
					g_bShift = 0;
				}
			}
		}
	} 
	// Return # of items read
    return ( dwItems );
}

//-----------------------------------------------------------------------------
//
// Converts scan codes to ASCII codes
//
//-----------------------------------------------------------------------------
BYTE Scan2Ascii( DWORD scancode )
{
	UINT vk;
	
	// Map the scancode to an ascii code
	vk = MapVirtualKeyEx( scancode, 1, g_Layout);

	// Map to lower-case
	vk = tolower( vk );

	// Return the ascii code
	return( vk );
}

void vCheckInput( void )
{
	//
	// KEYBOARD INPUT
	//
	
	// Read from the keyboard buffer
	int iResult = iReadKeyboard();
	
	// Check how many key presses were returned
	if( iResult ) {
		
		// Loop through result data
		for( int i = 0; i < iResult; i++ ) {

			// Exit the program if the ESC key is hit
			if( diks[ DIK_ESCAPE ][ i ] ) {
				PostQuitMessage( 0 );
			}

			//
			// SCROLL AROUND THE MAP
			//

			// Up
			if( diks[ DIK_UP ][ i ] ) {
				g_iYPos--;
			}
			
			// Down
			if( diks[ DIK_DOWN ][ i ] ) {
				g_iYPos++;
			}
			
			// Left
			if( diks[ DIK_LEFT ][ i ] ) {
				g_iXPos--;
			}
			
			// Right
			if( diks[ DIK_RIGHT ][ i ] ) {
				g_iXPos++;
			}

			// Make sure in bounds
			if( g_iYPos < 0 ) 
				g_iYPos = 0;
			else if ( g_iYPos >= (g_iMapHeight-g_iTilesHigh) ) 
				g_iYPos = (g_iMapHeight-g_iTilesHigh);
			if( g_iXPos < 0 ) 
				g_iXPos = 0;
			else if ( g_iXPos >= (g_iMapWidth-g_iTilesWide) ) 
				g_iXPos = (g_iMapWidth-g_iTilesWide);
		}
	}
}


void vCreateToolbar(HWND hwnd, HINSTANCE hinst)
{
	WNDCLASSEX	wcToolBar;

	// Set up and register toolbar window class
	wcToolBar.cbSize		= sizeof(wcToolBar);
	wcToolBar.style			= CS_HREDRAW | CS_VREDRAW;
	wcToolBar.lpfnWndProc	= fnMessageProcessor;
	wcToolBar.cbClsExtra	= 0;
	wcToolBar.cbWndExtra	= 0;
	wcToolBar.hInstance		= hinst;
	wcToolBar.hIcon			= LoadIcon( NULL, IDI_APPLICATION );
	wcToolBar.hCursor		= LoadCursor( NULL, IDC_ARROW );
	wcToolBar.hbrBackground	= (HBRUSH) GetStockObject (COLOR_BACKGROUND);
	wcToolBar.lpszMenuName	= NULL;
	wcToolBar.lpszClassName	= "ToolBar";	// Registered Class Name
	wcToolBar.hIconSm		= LoadIcon( NULL, IDI_APPLICATION );
    RegisterClassEx(&wcToolBar);
    
	// Create toolbar window
	hWndToolBar = CreateWindowEx ( 
		WS_EX_LEFT|WS_EX_TOPMOST|WS_EX_TOOLWINDOW,
		"ToolBar", "ToolBar",
		WS_BORDER | WS_VISIBLE | WS_CAPTION | WS_MINIMIZEBOX,	
		g_iWindowWidth-100, g_iYOffset, 100, g_iWindowHeight-20, hwnd, NULL, hinst, NULL);

	// Previous Tile Button
	hBUTTON_PREVTILE = CreateWindow(
		"BUTTON", "<",
		WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
		10, 405, 20, 20, hWndToolBar, (HMENU)ID_BUTTON_PREVTILE, hinst, NULL);

	// Next Tile Button
	hBUTTON_NEXTTILE = CreateWindow(
		"BUTTON", ">",
		WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
		65, 405, 20, 20, hWndToolBar, (HMENU)ID_BUTTON_NEXTTILE, hinst, NULL);

	// Save Button
	hBUTTON_SAVE = CreateWindow(
		"BUTTON", "Save",
		WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
		5, 365, 85, 20, hWndToolBar, (HMENU)ID_BUTTON_SAVE, hinst, NULL);

	// Load Button
	hBUTTON_LOAD = CreateWindow(
		"BUTTON", "Load",
		WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,
		5, 325, 85, 20, hWndToolBar, (HMENU)ID_BUTTON_LOAD, hinst, NULL);

	// Activate edit area

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