📄 main.h
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//-----------------------------------------------------------------------------
// Name: D3D_AnimationEditor
//
// Description: Example code showing how playback animations.
//
// File Function: Header file for the program (main.h)
//
// Code:
// Copyright (c) 2003 LostLogic Corporation. All rights reserved.
//
// Libraries Required:
// d3d9.lib dxguid.lib d3dx9dt.lib d3dxof.lib comctl32.lib winmm.lib
//
// Local Files Required:
// main.cpp
// main.h
// Object3DClass.cpp
// Object3DClass.h
// ExceptionClass.cpp
// ExceptionClass.h
// C3DAnimation.cpp
// C3DAnimation.h
//
// DX Files:
// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef MAIN_H
#define MAIN_H
// Set the direct input version
#define DIRECTINPUT_VERSION 0x0800
#define STRICT
#include <windows.h>
#include <stdio.h>
#include <D3DX9.h>
#include "C3DAnimation.h"
//-----------------------------------------------------------------------------
// Global variables
//-----------------------------------------------------------------------------
LPDIRECT3D9 g_pD3D = NULL; // Used to create the D3DDevice
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; // Our rendering device
D3DMATERIAL9 g_mtrlDefault;
// Global array to hold tiles
LPDIRECT3DTEXTURE9 g_pTexture[ 32 ];
// Viewable window offsets
int g_iXOffset = 0;
int g_iYOffset = 0;
// Window dimensions
int g_iWindowWidth = 640;
int g_iWindowHeight = 480;
//-----------------------------------------------------------------------------
// Function headers
//-----------------------------------------------------------------------------
LRESULT WINAPI fnMessageProcessor( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
HRESULT InitD3D( HWND hWnd );
void vRender( void );
void vCleanup( void );
void vCreateLights(void);
void vSetupView( D3DXVECTOR3 origin, D3DXVECTOR3 target );
//
// 3D globals
//
D3DXVECTOR3 g_vecCameraOrigin;
D3DXVECTOR3 g_vecCameraTarget;
// Global handle to the game window
HWND g_hWnd;
// Global animation object
C3DAnimation animTest;
#endif
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