📄 enum_scene.h
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class enum_scene : public scene_max, public ITreeEnumProc
{
public:
TimeValue time;
void AddLight(GenLight *, Matrix3);
int FindMtl(char *);
void Save3DS(Mesh *, char *, int, Matrix3, Point3, Matrix3);
void SaveFAO(Mesh *, char *, int, Matrix3, Point3, Matrix3);
void AddMesh(Mesh *, char *, int, Matrix3);
int AddMtl(Mtl *);
int callback(INode *);
};
class enum_scene_count : public ITreeEnumProc
{
public:
TimeValue time;
int callback(INode *);
};
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