📄 color_particle.cpp
字号:
#include "..\..\lib\Fly3D.h"
#include "gamelib.h"
int color_particle::step(int dt)
{
return particle::step(dt);
}
void color_particle::draw()
{
glDepthMask(GL_FALSE);
glBlendFunc(GL_ONE, GL_ONE);
glDisable(GL_FOG);
tc->use(texture);
glColor3f(color.x*color.w,color.y*color.w,color.z*color.w);
static vector x,y;
x=flyengine->cam->X*size;
y=flyengine->cam->Y*size;
glBegin(GL_QUADS);
glTexCoord2f(1,0);
glVertex3f(pos.x+x.x-y.x, pos.y+x.y-y.y, pos.z+x.z-y.z);
glTexCoord2f(1,1);
glVertex3f(pos.x+x.x+y.x, pos.y+x.y+y.y, pos.z+x.z+y.z);
glTexCoord2f(0,1);
glVertex3f(pos.x+y.x-x.x, pos.y+y.y-x.y, pos.z+y.z-x.z);
glTexCoord2f(0,0);
glVertex3f(pos.x-x.x-y.x, pos.y+-x.y-y.y, pos.z-x.z-y.z);
glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (flyengine->fog) glEnable(GL_FOG);
glDepthMask(GL_TRUE);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -