gamedll.plg
来自「著名物理引擎Hawk的源代码」· PLG 代码 · 共 85 行
PLG
85 行
--------------------Configuration: gamedll - Win32 Debug--------------------
Begining build with project "C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\gamedll.dsp", at root.
Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
Project's tools are:
"32-bit C/C++ Compiler for 80x86" with flags "/nologo /ML /Za /W3 /Gm /GX /Zi /Od /I "../hawkdll/" /I "../hawklib/" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"Debug/gamedll.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c "
"OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 "
"Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
"Browser Database Maker" with flags "/nologo /o"Debug/gamedll.bsc" "
"COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\gamedll.def" /out:"Debug/game.dll" /implib:"Debug/game.lib" "
"Custom Build" with flags ""
"<Component 0xa>" with flags ""
Creating temp file "C:\TEMP\RSP34.tmp" with contents </nologo /ML /Za /W3 /Gm /GX /Zi /Od /I "../hawkdll/" /I "../hawklib/" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"Debug/gamedll.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_entity.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_func.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_item.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_main.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_math.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_misc.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_spawn.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_target.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_trigger.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_turret.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_view.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_weapon.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\M_infantry.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\M_monster.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\M_player.c"
"C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\M_soldier.c"
>
Creating command line "cl.exe @C:\TEMP\RSP34.tmp"
Creating temp file "C:\TEMP\RSP35.tmp" with contents <kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\gamedll.def" /out:"Debug/game.dll" /implib:"Debug/game.lib"
".\Debug\G_entity.obj"
".\Debug\G_func.obj"
".\Debug\G_item.obj"
".\Debug\G_main.obj"
".\Debug\G_math.obj"
".\Debug\G_misc.obj"
".\Debug\G_spawn.obj"
".\Debug\G_target.obj"
".\Debug\G_trigger.obj"
".\Debug\G_turret.obj"
".\Debug\G_view.obj"
".\Debug\G_weapon.obj"
".\Debug\M_infantry.obj"
".\Debug\M_monster.obj"
".\Debug\M_player.obj"
".\Debug\M_soldier.obj">
Creating command line "link.exe @C:\TEMP\RSP35.tmp"
Compiling...
G_entity.c
G_func.c
G_item.c
G_main.c
G_math.c
G_misc.c
G_spawn.c
G_target.c
G_trigger.c
G_turret.c
G_view.c
C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\G_view.c(47) : warning C4056: overflow in floating-point constant arithmetic
G_weapon.c
M_infantry.c
M_monster.c
M_player.c
C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\M_player.c(29) : warning C4056: overflow in floating-point constant arithmetic
C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\M_player.c(183) : warning C4056: overflow in floating-point constant arithmetic
C:\Program Files\DevStudio\MyProjects\Hawk\gamedll\M_player.c(183) : warning C4056: overflow in floating-point constant arithmetic
M_soldier.c
Linking...
Creating library Debug/game.lib and object Debug/game.exp
Creating temp file "C:\TEMP\RSP37.bat" with contents <@echo off
copy debug\*.dll ..\debug
>
Creating command line "C:\TEMP\RSP37.bat"
debug\game.dll
1 file(s) copied.
game.dll - 0 error(s), 4 warning(s)
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