m_infantry.c

来自「著名物理引擎Hawk的源代码」· C语言 代码 · 共 52 行

C
52
字号
/* M_infantry.c, HAWK game engine
 *
 * Copyright 1997-1998 by Phil Frisbie, Jr.
 * for Hawk Software
 *
 */

#include "G_main.h"
#include "G_math.h"
#include "M_infantry.h"


void monster_infantryUpdate(OBJECT *obj)
{
	return;
}

void SP_monster_infantry (entity_t *entity)
{
	OBJECT		*monster;

	monster = gi.ObjectAdd();

	GetVectorForKey (entity, "origin", monster->origin);
	monster->angles[Z] = FloatForKey(entity, "angle");
	monster->mins[X] = -16;
	monster->mins[Y] = -16;
	monster->mins[Z] = -24;
	monster->maxs[X] = 16;
	monster->maxs[Y] = 16;
	monster->maxs[Z] = 32;
	monster->pitch = 0;
	monster->radius = 16;
	monster->height = 24;
	monster->speed = 0;
	monster->maxspeed = 20;
	monster->strafeSpeed = 0;
	monster->vertSpeed = 0;
	monster->classname = "monster_infantry";
	monster->health = 100;
	monster->turn = 2;
	monster->acc = 2;
	monster->type = O_MONSTER;
	monster->next = NULL;
	monster->model = gi.ModelLoad("models/monsters/infantry/tris.md2");
	monster->weapon = NO_MODEL;
	monster->animation = gi.AnimationAdd();
	gi.AnimationSetDefault(monster->animation, FRAME_stand50, FRAME_stand71);
	gi.AnimationSetCurrentFrame(monster->animation, FRAME_stand50 + rand() % 21);
	monster->update = monster_infantryUpdate;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?