qfiles.h
来自「著名物理引擎Hawk的源代码」· C头文件 代码 · 共 476 行
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476 行
/*
* DO NOT MODIFY THIS FILE!!
*
* If you do, you will need to copy this file to the Quake II utils
* and recompile them and your levels
*/
/*
* qfiles.h: quake file formats
* This file must be identical in the quake and utils directories
*/
/*
========================================================================
The .pak files are just a linear collapse of a directory tree
========================================================================
*/
#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
typedef struct
{
char name[56];
int filepos, filelen;
} dpackfile_t;
typedef struct
{
int ident; /* == IDPAKHEADER */
int dirofs;
int dirlen;
} dpackheader_t;
#define MAX_FILES_IN_PACK 4096
/*
========================================================================
PCX files are used for as many images as possible
========================================================================
*/
typedef struct
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin,ymin,xmax,ymax;
unsigned short hres,vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; /* unbounded */
} pcx_t;
/*
========================================================================
.MD2 triangle model file format
========================================================================
*/
#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
#define ALIAS_VERSION 8
#define MAX_TRIANGLES 4096
#define MAX_VERTS 2048
#define MAX_FRAMES 512
#define MAX_MD2SKINS 32
#define MAX_SKINNAME 64
typedef struct
{
short s;
short t;
} dstvert_t;
typedef struct
{
short index_xyz[3];
short index_st[3];
} dtriangle_t;
typedef struct
{
byte v[3]; /* scaled byte to fit in frame mins/maxs */
byte lightnormalindex;
} dtrivertx_t;
#define DTRIVERTX_V0 0
#define DTRIVERTX_V1 1
#define DTRIVERTX_V2 2
#define DTRIVERTX_LNI 3
#define DTRIVERTX_SIZE 4
typedef struct
{
float scale[3]; /* multiply byte verts by this */
float translate[3]; /* then add this */
char name[16]; /* frame name from grabbing */
dtrivertx_t verts[1]; /* variable sized */
} daliasframe_t;
/* the glcmd format:
* a positive integer starts a tristrip command, followed by that many
* vertex structures.
* a negative integer starts a trifan command, followed by -x vertexes
* a zero indicates the end of the command list.
* a vertex consists of a floating point s, a floating point t,
* and an integer vertex index.
*/
typedef struct
{
int ident;
int version;
int skinwidth;
int skinheight;
int framesize; /* byte size of each frame */
int num_skins;
int num_xyz;
int num_st; /* greater than num_xyz for seams */
int num_tris;
int num_glcmds; /* dwords in strip/fan command list */
int num_frames;
int ofs_skins; /* each skin is a MAX_SKINNAME string */
int ofs_st; /* byte offset from start for stverts */
int ofs_tris; /* offset for dtriangles */
int ofs_frames; /* offset for first frame */
int ofs_glcmds;
int ofs_end; /* end of file */
} dmdl_t;
/*
========================================================================
.SP2 sprite file format
========================================================================
*/
#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
/* little-endian "IDS2" */
#define SPRITE_VERSION 2
typedef struct
{
int width, height;
int origin_x, origin_y; /* raster coordinates inside pic */
char name[MAX_SKINNAME]; /* name of pcx file */
} dsprframe_t;
typedef struct {
int ident;
int version;
int numframes;
dsprframe_t frames[1]; /* variable sized */
} dsprite_t;
/*
==============================================================================
.WAL texture file format
==============================================================================
*/
#define MIPLEVELS 4
typedef struct miptex_s
{
char name[32];
unsigned width, height;
unsigned offsets[MIPLEVELS]; /* four mip maps stored */
char animname[32]; /* next frame in animation chain */
int flags;
int contents;
int value;
} miptex_t;
/*
==============================================================================
.BSP file format
==============================================================================
*/
#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
/* little-endian "IBSP" */
#define BSPVERSION 38
/* upper design bounds
* leaffaces, leafbrushes, planes, and verts are still bounded by
* 16 bit short limits
*/
#define MAX_MAP_MODELS 1024
#define MAX_MAP_BRUSHES 8192
#define MAX_MAP_ENTITIES 2048
#define MAX_MAP_ENTSTRING 0x40000
#define MAX_MAP_TEXINFO 8192
#define MAX_MAP_AREAS 256
#define MAX_MAP_AREAPORTALS 1024
#define MAX_MAP_PLANES 65536
#define MAX_MAP_NODES 65536
#define MAX_MAP_BRUSHSIDES 65536
#define MAX_MAP_LEAFS 65536
#define MAX_MAP_VERTS 65536
#define MAX_MAP_FACES 65536
#define MAX_MAP_LEAFFACES 65536
#define MAX_MAP_LEAFBRUSHES 65536
#define MAX_MAP_PORTALS 65536
#define MAX_MAP_EDGES 128000
#define MAX_MAP_SURFEDGES 256000
#define MAX_MAP_LIGHTING 0x200000
#define MAX_MAP_VISIBILITY 0x100000
/* key / value pair sizes */
#define MAX_KEY 32
#define MAX_VALUE 1024
/*============================================================================= */
typedef struct
{
int fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_VERTEXES 2
#define LUMP_VISIBILITY 3
#define LUMP_NODES 4
#define LUMP_TEXINFO 5
#define LUMP_FACES 6
#define LUMP_LIGHTING 7
#define LUMP_LEAFS 8
#define LUMP_LEAFFACES 9
#define LUMP_LEAFBRUSHES 10
#define LUMP_EDGES 11
#define LUMP_SURFEDGES 12
#define LUMP_MODELS 13
#define LUMP_BRUSHES 14
#define LUMP_BRUSHSIDES 15
#define LUMP_POP 16
#define LUMP_AREAS 17
#define LUMP_AREAPORTALS 18
#define HEADER_LUMPS 19
typedef struct
{
int ident;
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct
{
float mins[3], maxs[3];
float origin[3]; /* for sounds or lights */
int headnode;
int firstface, numfaces; /* submodels just draw faces */
/* without walking the bsp tree */
} dmodel_t;
typedef struct
{
float point[3];
} dvertex_t;
/* 0-2 are axial planes */
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
/* 3-5 are non-axial planes snapped to the nearest */
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
/* planes (x&~1) and (x&~1)+1 are allways opposites */
typedef struct
{
float normal[3];
float dist;
int type; /* PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate */
} dplane_t;
/* contents flags are seperate bits
* a given brush can contribute multiple content bits
* multiple brushes can be in a single leaf
*/
/* these definitions also need to be in q_shared.h! */
/* lower bits are stronger, and will eat weaker brushes completely */
#define CONTENTS_SOLID 1 /* an eye is never valid in a solid */
#define CONTENTS_WINDOW 2 /* translucent, but not watery */
#define CONTENTS_AUX 4
#define CONTENTS_LAVA 8
#define CONTENTS_SLIME 16
#define CONTENTS_WATER 32
#define CONTENTS_MIST 64
#define LAST_VISIBLE_CONTENTS 64
#define VISIBLE_MASK (LAST_VISIBLE_CONTENTS<<1) - 1
/* remaining contents are non-visible, and don't eat brushes */
#define CONTENTS_AREAPORTAL 0x8000
#define CONTENTS_PLAYERCLIP 0x10000
#define CONTENTS_MONSTERCLIP 0x20000
/* currents can be added to any other contents, and may be mixed */
#define CONTENTS_CURRENT_0 0x40000
#define CONTENTS_CURRENT_90 0x80000
#define CONTENTS_CURRENT_180 0x100000
#define CONTENTS_CURRENT_270 0x200000
#define CONTENTS_CURRENT_UP 0x400000
#define CONTENTS_CURRENT_DOWN 0x800000
#define CONTENTS_ORIGIN 0x1000000 /* removed before bsping an entity */
#define CONTENTS_MONSTER 0x2000000 /* should never be on a brush, only in game */
#define CONTENTS_DEADMONSTER 0x4000000
#define CONTENTS_DETAIL 0x8000000 /* brushes to be added after vis leafs */
#define CONTENTS_TRANSLUCENT 0x10000000 /* auto set if any surface has trans */
#define CONTENTS_LADDER 0x20000000
#define SURF_LIGHT 0x1 /* value will hold the light strength */
#define SURF_SLICK 0x2 /* effects game physics */
#define SURF_SKY 0x4 /* don't draw, but add to skybox */
#define SURF_WARP 0x8 /* turbulent water warp */
#define SURF_TRANS33 0x10
#define SURF_TRANS66 0x20
#define SURF_FLOWING 0x40 /* scroll towards angle */
#define SURF_NODRAW 0x80 /* don't bother referencing the texture */
#define SURF_HINT 0x100 /* make a primary bsp splitter */
#define SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */
typedef struct
{
int planenum;
int children[2]; /* negative numbers are -(leafs+1), not nodes */
short mins[3]; /* for frustom culling */
short maxs[3];
unsigned short firstface;
unsigned short numfaces; /* counting both sides */
} dnode_t;
typedef struct texinfo_s
{
float vecs[2][4]; /* [s/t][xyz offset] */
int flags; /* miptex flags + overrides */
int value; /* light emission, etc */
char texture[32]; /* texture name (textures/*.wal) */
int nexttexinfo; /* for animations, -1 = end of chain */
} texinfo_t;
/* note that edge 0 is never used, because negative edge nums are used for */
/* counterclockwise use of the edge in a face */
typedef struct
{
unsigned short v[2]; /* vertex numbers */
} dedge_t;
#define MAXLIGHTMAPS 4
typedef struct
{
unsigned short planenum;
short side;
int firstedge; /* we must support > 64k edges */
short numedges;
short texinfo;
/* lighting info */
byte styles[MAXLIGHTMAPS];
int lightofs; /* start of [numstyles*surfsize] samples */
} dface_t;
typedef struct
{
int contents; /* OR of all brushes (not needed?) */
short cluster;
short area;
short mins[3]; /* for frustum culling */
short maxs[3];
unsigned short firstleafface;
unsigned short numleaffaces;
unsigned short firstleafbrush;
unsigned short numleafbrushes;
} dleaf_t;
typedef struct
{
unsigned short planenum; /* facing out of the leaf */
short texinfo;
} dbrushside_t;
typedef struct
{
int firstside;
int numsides;
int contents;
} dbrush_t;
#define ANGLE_UP -1
#define ANGLE_DOWN -2
/* the visibility lump consists of a header with a count, then */
/* byte offsets for the PVS and PHS of each cluster, then the raw */
/* compressed bit vectors */
#define DVIS_PVS 0
#define DVIS_PHS 1
typedef struct
{
int numclusters;
int bitofs[8][2]; /* bitofs[numclusters][2] */
} dvis_t;
/* each area has a list of portals that lead into other areas */
/* when portals are closed, other areas may not be visible or */
/* hearable even if the vis info says that it should be */
typedef struct
{
int portalnum;
int otherarea;
} dareaportal_t;
typedef struct
{
int numareaportals;
int firstareaportal;
} darea_t;
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