📄 graphics.h
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/* graphics.h, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#ifndef GRAPHICS_H
#define GRAPHICS_H
#ifdef __cplusplus
extern "C" {
#endif
/* matrix types */
#define MODEL_MATRIX 0x0001
#define PROJECTION_MATRIX 0x0002
/* polygon types, same as OpenGL GL_* modes */
#define G_LINES 0x0001
#define G_LINE_LOOP 0x0002
#define G_TRIANGLES 0x0004
#define G_TRIANGLE_STRIP 0x0005
#define G_TRIANGLE_FAN 0x0006
#define G_QUADS 0x0007
#define G_QUAD_STRIP 0x0008
#define G_POLYGON 0x0009
/* alpha and depth functions */
#define G_NEVER 0x0200
#define G_LESS 0x0201
#define G_EQUAL 0x0202
#define G_LEQUAL 0x0203
#define G_GREATER 0x0204
#define G_NOTEQUAL 0x0205
#define G_GEQUAL 0x0206
#define G_ALWAYS 0x0207
/* blend functions */
#define G_ZERO 0
#define G_ONE 1
#define G_SRC_COLOR 0x0300
#define G_ONE_MINUS_SRC_COLOR 0x0301
#define G_SRC_ALPHA 0x0302
#define G_ONE_MINUS_SRC_ALPHA 0x0303
#define G_DST_ALPHA 0x0304
#define G_ONE_MINUS_DST_ALPHA 0x0305
#define G_DST_COLOR 0x0306
#define G_ONE_MINUS_DST_COLOR 0x0307
#define G_SRC_ALPHA_SATURATE 0x0308
/* texture modes */
#define G_MODULATE 0x2100
#define G_DECAL 0x2101
#define G_REPLACE 0x1E01
/* clear buffers */
#define G_DEPTH_BUFFER_BIT 0x0100
#define G_COLOR_BUFFER_BIT 0x4000
BOOL graphInit(void);
int graphNextTex(void);
void graphDepthTest(BOOL a);
void graphDepthFunc(int f);
void graphBlend(BOOL a);
void graphBlendFunc(int s, int d);
void graphTexture(BOOL a);
void graphTextureFunc(int f);
void graphAlpha(BOOL a);
void graphAlphaFunc(int f, float v);
void graphUseTexture(int tex);
void graphUseColor(unsigned char r, unsigned char g,
unsigned char b, unsigned char a);
int graphGetMaxTexSize(void);
void graphCreateTex(int level, int components, int w, int h, unsigned char *image);
void graphCaptureScreen(void);
void graphSetTexWrap(BOOL wrap);
void graphSetTexFilter(BOOL mipmap);
void graphSetViewport(float angle, int x, int y, int w, int h);
void graphLookAt(float eyex, float eyey, float eyez,
float centerx, float centery, float centerz,
float upx, float upy, float upz);
void graphBegin2D(void);
void graphRotate(float angle, float x, float y, float z);
void graphScale(float x, float y, float z);
void graphTranslate(float x, float y, float z);
void graphDraw(int mode, TPOINT *points, int start, int number);
void graphDrawLightmap(int mode, TPOINT *points, int start, int number);
void graphDrawParticles(void);
void graphClearBuffers(int buffer);
void graphSetClearColor(unsigned char r, unsigned char g,
unsigned char b, unsigned char a);
void graphClearMatrix(int m);
void graphBeginObject(void);
#ifdef __cplusplus
}
#endif
#endif /* GRAPHICS_H */
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