📄 hawkdll.dsp
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# Microsoft Developer Studio Project File - Name="hawkdll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=hawkdll - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "hawkdll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "hawkdll.mak" CFG="hawkdll - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "hawkdll - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "hawkdll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "hawkdll - Win32 Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G5 /W3 /GX /O2 /I "../jpeg/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# SUBTRACT LINK32 /profile /debug
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# PROP BASE Use_Debug_Libraries 1
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "../jpeg/" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FAcs /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib dsound.lib winmm.lib largeint.lib /nologo /version:0.7 /subsystem:windows /dll /debug /machine:I386 /out:"Debug/hawk.dll"
# SUBTRACT LINK32 /profile
# Begin Special Build Tool
SOURCE=$(InputPath)
PostBuild_Cmds=copy debug\*.dll ..\debug
# End Special Build Tool
!ENDIF
# Begin Target
# Name "hawkdll - Win32 Release"
# Name "hawkdll - Win32 Debug"
# Begin Group "Source files"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=.\animate.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\bsp.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
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# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\cpu.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\dll.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\endian.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
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# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
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# End Source File
# Begin Source File
SOURCE=.\engine.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
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# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\graphics.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\hardware.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\hawk.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\light.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\load.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\loadmap.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\memory.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\model.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\object.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\pakfile.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\particle.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\render.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sound.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\texture.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\vector.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /Za /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
# ADD CPP /Za
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\wave.c
!IF "$(CFG)" == "hawkdll - Win32 Release"
# ADD CPP /O2
# SUBTRACT CPP /FA<none>
!ELSEIF "$(CFG)" == "hawkdll - Win32 Debug"
!ENDIF
# End Source File
# End Group
# Begin Group "Include files"
# PROP Default_Filter ".h"
# Begin Source File
SOURCE=.\anorms.h
# End Source File
# Begin Source File
SOURCE=.\bmp.h
# End Source File
# Begin Source File
SOURCE=.\dll.h
# End Source File
# Begin Source File
SOURCE=.\endian.h
# End Source File
# Begin Source File
SOURCE=.\graphics.h
# End Source File
# Begin Source File
SOURCE=.\hardware.h
# End Source File
# Begin Source File
SOURCE=.\hawk.h
# End Source File
# Begin Source File
SOURCE=.\hawklogo.h
# End Source File
# Begin Source File
SOURCE=.\input.h
# End Source File
# Begin Source File
SOURCE=.\internal.h
# End Source File
# Begin Source File
SOURCE=.\load.h
# End Source File
# Begin Source File
SOURCE=.\memory.h
# End Source File
# Begin Source File
SOURCE=.\pakfile.h
# End Source File
# Begin Source File
SOURCE=.\particle.h
# End Source File
# Begin Source File
SOURCE=.\pcx.h
# End Source File
# Begin Source File
SOURCE=.\qfiles.h
# End Source File
# Begin Source File
SOURCE=.\sound.h
# End Source File
# Begin Source File
SOURCE=.\tga.h
# End Source File
# Begin Source File
SOURCE=.\vector.h
# End Source File
# Begin Source File
SOURCE=.\wave.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\hawkdll.def
# End Source File
# End Target
# End Project
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